11 Commits
1.1 ... 2.0

Author SHA1 Message Date
88db434420 * delta 2023-01-27 09:54:22 +01:00
ca59509782 fixed bugs and cleaned code 2023-01-27 09:27:24 +01:00
db124a0776 added information alert 2023-01-27 09:25:41 +01:00
0e10367fc9 added controller support 2023-01-27 09:05:12 +01:00
6538bf5f7f reverted unknown change 2023-01-24 13:41:50 +01:00
17b2fd0817 big performance improvement 2023-01-24 13:41:25 +01:00
Yannik
983dbf978f Update readme.md 2023-01-13 23:13:01 +01:00
9697ab1216 jitterfix 0.5f faster 2023-01-06 16:53:45 +01:00
eee59dfa6a custom actual working jitterfix 2023-01-06 16:49:36 +01:00
3c0c6ce9c0 Merge branch 'master' of https://github.com/vaporvee/gd-mono-thirdpersoncontroller 2023-01-06 16:22:37 +01:00
61922a1b52 changed max fps like less physics simulations 2023-01-06 15:25:40 +01:00
6 changed files with 94 additions and 43 deletions

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@@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.0.0-beta.10"> <Project Sdk="Godot.NET.Sdk/4.0.0-beta.13">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net6.0</TargetFramework> <TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>

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@@ -0,0 +1,7 @@
<Project Sdk="Godot.NET.Sdk/4.0.0-beta.10">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>gd-mono-thirdpersoncontroller</RootNamespace>
</PropertyGroup>
</Project>

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@@ -13,7 +13,6 @@ config_version=5
config/name="Godot Mono thirdperson controller" config/name="Godot Mono thirdperson controller"
run/main_scene="res://scenes/main.tscn" run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.0", "Forward Plus") config/features=PackedStringArray("4.0", "Forward Plus")
run/max_fps=144
boot_splash/show_image=false boot_splash/show_image=false
config/icon="res://icon.png" config/icon="res://icon.png"
@@ -30,37 +29,66 @@ window/stretch/aspect="expand"
project/assembly_name="gd-mono-thirdpersoncontroller" project/assembly_name="gd-mono-thirdpersoncontroller"
[editor]
export/convert_text_resources_to_binary=true
[input] [input]
move_jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
move_left={ move_left={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
] ]
} }
move_right={ move_right={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
] ]
} }
move_forward={ move_forward={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
] ]
} }
move_backward={ move_backward={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
] ]
} }
move_jump={ gp_cam_left={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":2,"axis_value":-1.0,"script":null)
]
}
gp_cam_right={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":2,"axis_value":1.0,"script":null)
]
}
gp_cam_up={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":3,"axis_value":-1.0,"script":null)
]
}
gp_cam_down={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":3,"axis_value":1.0,"script":null)
] ]
} }
fullscreen={ fullscreen={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194342,"physical_keycode":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194342,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
uncapture_mouse={ uncapture_mouse={
@@ -72,13 +100,9 @@ uncapture_mouse={
[physics] [physics]
common/physics_ticks_per_second=144 3d/run_on_separate_thread=true
3d/default_gravity=12.0 3d/default_gravity=12.0
[rendering] [rendering]
lights_and_shadows/directional_shadow/size=6144
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5
anti_aliasing/quality/msaa_3d=2
anti_aliasing/quality/screen_space_aa=1
occlusion_culling/use_occlusion_culling=true occlusion_culling/use_occlusion_culling=true

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@@ -2,4 +2,6 @@
This is a working thirdperson controller made in the mono version of godot with C# <br> This is a working thirdperson controller made in the mono version of godot with C# <br>
Currently running in Godot 4 beta 10<br> Currently running in Godot 4 beta 10<br>
<br> <br>
Demo video: https://www.youtube.com/watch?v=qTzU90Vj3Nw Demo video: https://www.youtube.com/watch?v=qTzU90Vj3Nw<br>
<br>
<img width="200px" src="https://raw.githubusercontent.com/vaporvee/gd-mono-thirdpersoncontroller/master/icon.png">

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@@ -2,18 +2,40 @@ using Godot;
public partial class player : CharacterBody3D public partial class player : CharacterBody3D
{ {
public Vector3 direction;
public Vector2 gpCamVector;
public bool gamepadMode;
[Export] float speed = 5.0f; [Export] float speed = 5.0f;
[Export] float jumpVelocity = 5f; [Export] float jumpVelocity = 5f;
[Export] float gravity = 14f; [Export] float gravity = 14f;
[Export(PropertyHint.Range, "0.1,1.0")] float mouseSensitivity = 0.3f; [Export(PropertyHint.Range, "0.1,1.0")] float camSensitivity = 0.3f;
[Export(PropertyHint.Range, "-90,0,1")] float minMousePitch = -50f; [Export(PropertyHint.Range, "-90,0,1")] float minCamPitch = -50f;
[Export(PropertyHint.Range, "0,90,1")] float maxMousePitch = 50f; [Export(PropertyHint.Range, "0,90,1")] float maxCamPitch = 30f;
public override void _Process(double delta) public override void _Process(double delta)
{ {
//uncapturing the mouse disables player movement but still simulates gravity //uncapturing the mouse disables PC movement but still simulates gravity
if (Input.IsActionJustPressed("uncapture_mouse")) Input.MouseMode = Input.MouseModeEnum.Visible; if (Input.IsActionJustPressed("uncapture_mouse")) Input.MouseMode = Input.MouseModeEnum.Visible;
if (Input.IsMouseButtonPressed(MouseButton.Left)) Input.MouseMode = Input.MouseModeEnum.Captured; if (Input.IsMouseButtonPressed(MouseButton.Left)) Input.MouseMode = Input.MouseModeEnum.Captured;
/**body rotation is in regular process because it lags in physicsprocess and is more a animation anyway
maybe rotate extra collisions separately for invisible lag that may occur**/
if (direction != Vector3.Zero && Input.MouseMode == Input.MouseModeEnum.Captured | gamepadMode)
{
Vector3 bodyRotation = GetNode<MeshInstance3D>("collision/body").Rotation;
bodyRotation.y = Mathf.LerpAngle(bodyRotation.y,Mathf.Atan2(-direction.x, -direction.z), (float)delta * speed);
GetNode<MeshInstance3D>("collision/body").Rotation = bodyRotation;
}
//camera gamepad part (needs constant movement so _Input event wouldn't work with this like mouseinput)
gpCamVector = Input.GetVector("gp_cam_left", "gp_cam_right", "gp_cam_up", "gp_cam_down");
if(gpCamVector != Vector2.Zero)
{
Vector3 camRot = GetNode<Marker3D>("camera_center").RotationDegrees;
camRot.y -= gpCamVector.x * camSensitivity * (float)delta * 500;
camRot.x -= gpCamVector.y * camSensitivity * (float)delta * 500;
camRot.x = Mathf.Clamp(camRot.x, minCamPitch, maxCamPitch); //prevents camera from going endlessly around the player
GetNode<Marker3D>("camera_center").RotationDegrees = camRot;
}
} }
public override void _PhysicsProcess(double delta) public override void _PhysicsProcess(double delta)
{ {
@@ -22,19 +44,15 @@ public partial class player : CharacterBody3D
if (!IsOnFloor()) if (!IsOnFloor())
velocity.y -= gravity * (float)delta; //characterbodys don't have physic simulations by default like rigidbody velocity.y -= gravity * (float)delta; //characterbodys don't have physic simulations by default like rigidbody
if (Input.IsActionJustPressed("move_jump") && IsOnFloor() && Input.MouseMode == Input.MouseModeEnum.Captured) if (Input.IsActionJustPressed("move_jump") && IsOnFloor() && Input.MouseMode == Input.MouseModeEnum.Captured | gamepadMode)
velocity.y = jumpVelocity; velocity.y = jumpVelocity;
Vector2 inputDir = Input.GetVector("move_left", "move_right", "move_forward", "move_backward"); Vector2 inputDir = Input.GetVector("move_left", "move_right", "move_forward", "move_backward");
Vector3 direction = new Vector3(inputDir.x, 0, inputDir.y).Rotated(Vector3.Up, GetNode<Marker3D>("camera_center").Rotation.y).Normalized(); //rotates the input direction with camera rotation direction = new Vector3(inputDir.x, 0, inputDir.y).Rotated(Vector3.Up, GetNode<Marker3D>("camera_center").Rotation.y).Normalized(); //rotates the input direction with camera rotation
if (direction != Vector3.Zero) if (direction != Vector3.Zero && Input.MouseMode == Input.MouseModeEnum.Captured | gamepadMode)
{ {
velocity.x = direction.x * speed; velocity.x = direction.x * speed * (float)delta * 60;
velocity.z = direction.z * speed; velocity.z = direction.z * speed * (float)delta * 60;
//Rotating the body mesh to movement
Vector3 bodyRotation = GetNode<MeshInstance3D>("collision/body").Rotation;
bodyRotation.y = Mathf.LerpAngle(bodyRotation.y,Mathf.Atan2(-direction.x, -direction.z), (float)delta * speed);
GetNode<MeshInstance3D>("collision/body").Rotation = bodyRotation;
} }
else else
{ {
@@ -46,13 +64,14 @@ public partial class player : CharacterBody3D
} }
public override void _Input(InputEvent @event) public override void _Input(InputEvent @event)
{ {
gamepadMode = @event is InputEventJoypadButton | @event is InputEventJoypadMotion;
Vector3 camRot = GetNode<Marker3D>("camera_center").RotationDegrees;
if (@event is InputEventMouseMotion mouseMotion && Input.MouseMode == Input.MouseModeEnum.Captured) if (@event is InputEventMouseMotion mouseMotion && Input.MouseMode == Input.MouseModeEnum.Captured)
{ {
Vector3 camRot = GetNode<Marker3D>("camera_center").RotationDegrees; camRot.y -= mouseMotion.Relative.x * camSensitivity;
camRot.y -= mouseMotion.Relative.x * mouseSensitivity; camRot.x -= mouseMotion.Relative.y * camSensitivity;
camRot.x -= mouseMotion.Relative.y * mouseSensitivity; }
camRot.x = Mathf.Clamp(camRot.x, minMousePitch, maxMousePitch); //prevents camera from going endlessly around the player camRot.x = Mathf.Clamp(camRot.x, minCamPitch, maxCamPitch); //prevents camera from going endlessly around the player
GetNode<Marker3D>("camera_center").RotationDegrees = camRot; GetNode<Marker3D>("camera_center").RotationDegrees = camRot;
} }
} }
}

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@@ -5,9 +5,8 @@ public partial class window : Node
{ {
public override void _Ready() public override void _Ready()
{ {
ProjectSettings.SetSetting("physics/common/physics_ticks_per_second", Performance.GetMonitor(Performance.Monitor.TimeFps)); OS.Alert("Make sure that you either capture your mouse or play with a gamepad. Jump with space or bottom gamepad face button. Remove this message in window.cs - vaporvee.com","Information");
} }
public override void _Process(double delta) public override void _Process(double delta)
{ {
if (Input.IsActionJustPressed("fullscreen")) if (Input.IsActionJustPressed("fullscreen"))