11 Commits
1.2 ... 2.1

Author SHA1 Message Date
Yannik
8ed8edb03d Update readme.md 2023-01-28 19:59:28 +01:00
76fe7c74c2 major breaking update to godot 4 beta 16 2023-01-28 19:58:27 +01:00
bf27550b68 changed bg color thing, fixed alt enter fullscreen 2023-01-27 13:32:41 +01:00
10bd172d87 added attention request 2023-01-27 13:31:31 +01:00
88db434420 * delta 2023-01-27 09:54:22 +01:00
ca59509782 fixed bugs and cleaned code 2023-01-27 09:27:24 +01:00
db124a0776 added information alert 2023-01-27 09:25:41 +01:00
0e10367fc9 added controller support 2023-01-27 09:05:12 +01:00
6538bf5f7f reverted unknown change 2023-01-24 13:41:50 +01:00
17b2fd0817 big performance improvement 2023-01-24 13:41:25 +01:00
Yannik
983dbf978f Update readme.md 2023-01-13 23:13:01 +01:00
7 changed files with 112 additions and 73 deletions

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@@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.0.0-beta.10"> <Project Sdk="Godot.NET.Sdk/4.0.0-beta.16">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net6.0</TargetFramework> <TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>

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@@ -13,6 +13,7 @@ config_version=5
config/name="Godot Mono thirdperson controller" config/name="Godot Mono thirdperson controller"
run/main_scene="res://scenes/main.tscn" run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.0", "Forward Plus") config/features=PackedStringArray("4.0", "Forward Plus")
boot_splash/bg_color=Color(0.141176, 0.141176, 0.141176, 1)
boot_splash/show_image=false boot_splash/show_image=false
config/icon="res://icon.png" config/icon="res://icon.png"
@@ -31,52 +32,75 @@ project/assembly_name="gd-mono-thirdpersoncontroller"
[input] [input]
move_jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
move_left={ move_left={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
] ]
} }
move_right={ move_right={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
] ]
} }
move_forward={ move_forward={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
] ]
} }
move_backward={ move_backward={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
] ]
} }
move_jump={ gp_cam_left={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":2,"axis_value":-1.0,"script":null)
]
}
gp_cam_right={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":2,"axis_value":1.0,"script":null)
]
}
gp_cam_up={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":3,"axis_value":-1.0,"script":null)
]
}
gp_cam_down={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":3,"axis_value":1.0,"script":null)
] ]
} }
fullscreen={ fullscreen={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194342,"physical_keycode":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194342,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
] ]
} }
uncapture_mouse={ uncapture_mouse={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194327,"physical_keycode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194327,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
] ]
} }
[physics] [physics]
3d/run_on_separate_thread=true
3d/default_gravity=12.0 3d/default_gravity=12.0
[rendering] [rendering]
lights_and_shadows/directional_shadow/size=6144 environment/defaults/default_clear_color=Color(0, 0, 0, 1)
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5
anti_aliasing/quality/msaa_3d=2
anti_aliasing/quality/screen_space_aa=1
occlusion_culling/use_occlusion_culling=true occlusion_culling/use_occlusion_culling=true

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@@ -1,5 +1,7 @@
# Godot Mono thirdperson controller # Godot Mono thirdperson controller
This is a working thirdperson controller made in the mono version of godot with C# <br> This is a working thirdperson controller made in the mono version of godot with C# <br>
Currently running in Godot 4 beta 10<br> Currently running in Godot 4 beta 16<br>
<br> <br>
Demo video: https://www.youtube.com/watch?v=qTzU90Vj3Nw Demo video: https://www.youtube.com/watch?v=qTzU90Vj3Nw<br>
<br>
<img width="200px" src="https://raw.githubusercontent.com/vaporvee/gd-mono-thirdpersoncontroller/master/icon.png">

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@@ -18,15 +18,15 @@ ssr_fade_out = 2.21914
[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_0vf24"] [sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_0vf24"]
[sub_resource type="BoxMesh" id="BoxMesh_hmqcx"]
[sub_resource type="BoxShape3D" id="BoxShape3D_bxkt8"] [sub_resource type="BoxShape3D" id="BoxShape3D_bxkt8"]
size = Vector3(1, 1, 1.24943) size = Vector3(14, 7, 0.1)
[sub_resource type="BoxMesh" id="BoxMesh_hmqcx"]
[sub_resource type="PlaneMesh" id="PlaneMesh_p3q8d"] [sub_resource type="PlaneMesh" id="PlaneMesh_p3q8d"]
[sub_resource type="BoxShape3D" id="BoxShape3D_pxtb0"] [sub_resource type="BoxShape3D" id="BoxShape3D_pxtb0"]
size = Vector3(1.994, 0.048, 2) size = Vector3(14, 0.1, 14)
[sub_resource type="BoxMesh" id="BoxMesh_865hq"] [sub_resource type="BoxMesh" id="BoxMesh_865hq"]
@@ -37,24 +37,24 @@ environment = SubResource("Environment_3olxv")
camera_attributes = SubResource("CameraAttributesPhysical_0vf24") camera_attributes = SubResource("CameraAttributesPhysical_0vf24")
[node name="wall" type="StaticBody3D" parent="."] [node name="wall" type="StaticBody3D" parent="."]
transform = Transform3D(3.18901, 0, 0, 0, 1.018, 0, 0, 0, 7, 0, 0, -0.704191)
[node name="MeshInstance3D" type="MeshInstance3D" parent="wall"]
transform = Transform3D(5, 0, 0, 0, 5, 0, 0, 0, 0.02, 0.0452084, 2.24667, 1.0926)
mesh = SubResource("BoxMesh_hmqcx")
[node name="CollisionShape3D" type="CollisionShape3D" parent="wall"] [node name="CollisionShape3D" type="CollisionShape3D" parent="wall"]
transform = Transform3D(5, 0, 0, 0, 5, 0, 0, 0, 0.02, 0.04108, 2.19764, 1.09242) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.5, 7)
shape = SubResource("BoxShape3D_bxkt8") shape = SubResource("BoxShape3D_bxkt8")
[node name="MeshInstance3D" type="MeshInstance3D" parent="wall"]
transform = Transform3D(14, 0, 0, 0, 7, 0, 0, 0, 0.018, 0, 3.5, 7)
mesh = SubResource("BoxMesh_hmqcx")
[node name="ground" type="StaticBody3D" parent="."] [node name="ground" type="StaticBody3D" parent="."]
transform = Transform3D(7.781, 0, 0, 0, 1.018, 0, 0, 0, 7, 0, 0, 0)
[node name="MeshInstance3D" type="MeshInstance3D" parent="ground"] [node name="MeshInstance3D" type="MeshInstance3D" parent="ground"]
transform = Transform3D(7, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0)
mesh = SubResource("PlaneMesh_p3q8d") mesh = SubResource("PlaneMesh_p3q8d")
skeleton = NodePath("../..") skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="ground"] [node name="CollisionShape3D" type="CollisionShape3D" parent="ground"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0)
shape = SubResource("BoxShape3D_pxtb0") shape = SubResource("BoxShape3D_pxtb0")
[node name="cube" type="StaticBody3D" parent="."] [node name="cube" type="StaticBody3D" parent="."]

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@@ -3,6 +3,7 @@
[ext_resource type="Script" path="res://src/player.cs" id="1_sqkid"] [ext_resource type="Script" path="res://src/player.cs" id="1_sqkid"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_bfc1o"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_bfc1o"]
height = 2.4
[sub_resource type="CapsuleMesh" id="CapsuleMesh_4c62m"] [sub_resource type="CapsuleMesh" id="CapsuleMesh_4c62m"]
@@ -22,11 +23,11 @@ font_size = 70
script = ExtResource("1_sqkid") script = ExtResource("1_sqkid")
[node name="collision" type="CollisionShape3D" parent="."] [node name="collision" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1.2, 0, 0, 0, 1, 0, 1.2, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0)
shape = SubResource("CapsuleShape3D_bfc1o") shape = SubResource("CapsuleShape3D_bfc1o")
[node name="body" type="MeshInstance3D" parent="collision"] [node name="body" type="MeshInstance3D" parent="collision"]
transform = Transform3D(0.999994, 0, 0.00349065, 0, 1, 0, -0.00349065, 0, 0.999994, 0, 0, 0) transform = Transform3D(0.999994, 0, 0.00349065, 0, 1.2, 0, -0.00349065, 0, 0.999994, 0, 0, 0)
mesh = SubResource("CapsuleMesh_4c62m") mesh = SubResource("CapsuleMesh_4c62m")
skeleton = NodePath("") skeleton = NodePath("")

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@@ -2,57 +2,76 @@ using Godot;
public partial class player : CharacterBody3D public partial class player : CharacterBody3D
{ {
public Vector3 direction;
public Vector2 gpCamVector;
public bool gamepadMode;
[Export] float speed = 5.0f; [Export] float speed = 5.0f;
[Export] float jumpVelocity = 5f; [Export] float jumpVelocity = 5f;
[Export] float gravity = 14f; [Export] float gravity = 14f;
[Export(PropertyHint.Range, "0.1,1.0")] float mouseSensitivity = 0.3f; [Export(PropertyHint.Range, "0.1,1.0")] float camSensitivity = 0.3f;
[Export(PropertyHint.Range, "-90,0,1")] float minMousePitch = -50f; [Export(PropertyHint.Range, "-90,0,1")] float minCamPitch = -50f;
[Export(PropertyHint.Range, "0,90,1")] float maxMousePitch = 50f; [Export(PropertyHint.Range, "0,90,1")] float maxCamPitch = 30f;
public override void _Process(double delta) public override void _Process(double delta)
{ {
//uncapturing the mouse disables player movement but still simulates gravity //uncapturing the mouse disables PC movement but still simulates gravity
if (Input.IsActionJustPressed("uncapture_mouse")) Input.MouseMode = Input.MouseModeEnum.Visible; if (Input.IsActionJustPressed("uncapture_mouse")) Input.MouseMode = Input.MouseModeEnum.Visible;
if (Input.IsMouseButtonPressed(MouseButton.Left)) Input.MouseMode = Input.MouseModeEnum.Captured; if (Input.IsMouseButtonPressed(MouseButton.Left)) Input.MouseMode = Input.MouseModeEnum.Captured;
/**body rotation is in regular process because it lags in physicsprocess and is more a animation anyway
maybe rotate extra collisions separately for invisible lag that may occur**/
if (direction != Vector3.Zero && Input.MouseMode == Input.MouseModeEnum.Captured | gamepadMode)
{
Vector3 bodyRotation = GetNode<MeshInstance3D>("collision/body").Rotation;
bodyRotation.Y = Mathf.LerpAngle(bodyRotation.Y,Mathf.Atan2(-direction.X, -direction.Z), (float)delta * speed);
GetNode<MeshInstance3D>("collision/body").Rotation = bodyRotation;
}
//camera gamepad part (needs constant movement so _Input event wouldn't work with this like mouseinput)
gpCamVector = Input.GetVector("gp_cam_left", "gp_cam_right", "gp_cam_up", "gp_cam_down");
if(gpCamVector != Vector2.Zero)
{
Vector3 camRot = GetNode<Marker3D>("camera_center").RotationDegrees;
camRot.Y -= gpCamVector.X * camSensitivity * (float)delta * 500;
camRot.X -= gpCamVector.Y * camSensitivity * (float)delta * 500;
camRot.X = Mathf.Clamp(camRot.X, minCamPitch, maxCamPitch); //prevents camera from going endlessly around the player
GetNode<Marker3D>("camera_center").RotationDegrees = camRot;
}
} }
public override void _PhysicsProcess(double delta) public override void _PhysicsProcess(double delta)
{ {
Vector3 velocity = Velocity; Vector3 velocity = Velocity;
if (!IsOnFloor()) if (!IsOnFloor())
velocity.y -= gravity * (float)delta; //characterbodys don't have physic simulations by default like rigidbody velocity.Y -= gravity * (float)delta; //characterbodys don't have physic simulations by default like rigidbody
if (Input.IsActionJustPressed("move_jump") && IsOnFloor() && Input.MouseMode == Input.MouseModeEnum.Captured) if (Input.IsActionJustPressed("move_jump") && IsOnFloor() && Input.MouseMode == Input.MouseModeEnum.Captured | gamepadMode)
velocity.y = jumpVelocity; velocity.Y = jumpVelocity;
Vector2 inputDir = Input.GetVector("move_left", "move_right", "move_forward", "move_backward"); Vector2 inputDir = Input.GetVector("move_left", "move_right", "move_forward", "move_backward");
Vector3 direction = new Vector3(inputDir.x, 0, inputDir.y).Rotated(Vector3.Up, GetNode<Marker3D>("camera_center").Rotation.y).Normalized(); //rotates the input direction with camera rotation direction = new Vector3(inputDir.X, 0, inputDir.Y).Rotated(Vector3.Up, GetNode<Marker3D>("camera_center").Rotation.Y).Normalized(); //rotates the input direction with camera rotation
if (direction != Vector3.Zero) if (direction != Vector3.Zero && Input.MouseMode == Input.MouseModeEnum.Captured | gamepadMode)
{ {
velocity.x = direction.x * speed; velocity.X = direction.X * speed * (float)delta * 60;
velocity.z = direction.z * speed; velocity.Z = direction.Z * speed * (float)delta * 60;
//Rotating the body mesh to movement
Vector3 bodyRotation = GetNode<MeshInstance3D>("collision/body").Rotation;
bodyRotation.y = Mathf.LerpAngle(bodyRotation.y,Mathf.Atan2(-direction.x, -direction.z), (float)delta * speed);
GetNode<MeshInstance3D>("collision/body").Rotation = bodyRotation;
} }
else else
{ {
velocity.x = Mathf.MoveToward(Velocity.x, 0, speed); velocity.X = Mathf.MoveToward(Velocity.X, 0, speed);
velocity.z = Mathf.MoveToward(Velocity.z, 0, speed); velocity.Z = Mathf.MoveToward(Velocity.Z, 0, speed);
} }
Velocity = velocity; Velocity = velocity;
MoveAndSlide(); MoveAndSlide();
} }
public override void _Input(InputEvent @event) public override void _Input(InputEvent @event)
{ {
gamepadMode = @event is InputEventJoypadButton | @event is InputEventJoypadMotion;
Vector3 camRot = GetNode<Marker3D>("camera_center").RotationDegrees;
if (@event is InputEventMouseMotion mouseMotion && Input.MouseMode == Input.MouseModeEnum.Captured) if (@event is InputEventMouseMotion mouseMotion && Input.MouseMode == Input.MouseModeEnum.Captured)
{ {
Vector3 camRot = GetNode<Marker3D>("camera_center").RotationDegrees; camRot.Y -= mouseMotion.Relative.X * camSensitivity;
camRot.y -= mouseMotion.Relative.x * mouseSensitivity; camRot.X -= mouseMotion.Relative.Y * camSensitivity;
camRot.x -= mouseMotion.Relative.y * mouseSensitivity; }
camRot.x = Mathf.Clamp(camRot.x, minMousePitch, maxMousePitch); //prevents camera from going endlessly around the player camRot.X = Mathf.Clamp(camRot.X, minCamPitch, maxCamPitch); //prevents camera from going endlessly around the player
GetNode<Marker3D>("camera_center").RotationDegrees = camRot; GetNode<Marker3D>("camera_center").RotationDegrees = camRot;
} }
}
} }

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@@ -3,17 +3,10 @@ using System;
public partial class window : Node public partial class window : Node
{ {
public override async void _Ready() public override void _Ready()
{ {
/* VSync should be used because needing to change the PhysicsTicksPerSecond in _Process takes CPU ussage DisplayServer.WindowRequestAttention();
* You could also just set max FPS and delte this fix OS.Alert("Make sure that you either capture your mouse or play with a gamepad. Jump with space or bottom gamepad face button. Remove this message in window.cs - vaporvee.com","Information");
*/
await ToSignal(GetTree().CreateTimer(1.5f), "timeout");//waits until the game has loaded some time
if (Engine.PhysicsTicksPerSecond != (int)Engine.GetFramesPerSecond())
{
Engine.PhysicsTicksPerSecond = (int)Engine.GetFramesPerSecond(); //PhysicsTicksPerSecond have to be the same value like current FPS or the movement will lagg
GD.Print("Set PhysicsTicksPerSecond to: " + Engine.PhysicsTicksPerSecond);
}
} }
public override void _Process(double delta) public override void _Process(double delta)
{ {