[gd_resource type="VisualShader" load_steps=2 format=3 uid="uid://ce67ji5dkjiiv"] [sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_fmfod"] expanded_output_ports = [0] parameter_name = "ColorParameter" default_value_enabled = true default_value = Color(0, 0.588235, 0.133333, 1) [resource] code = "shader_type spatial; uniform vec4 ColorParameter : source_color = vec4(0.000000, 0.588235, 0.133333, 1.000000); void fragment() { // ColorParameter:2 vec4 n_out2p0 = ColorParameter; // Output:0 ALBEDO = vec3(n_out2p0.xyz); } " graph_offset = Vector2(-264.241, 71.7383) nodes/fragment/2/node = SubResource("VisualShaderNodeColorParameter_fmfod") nodes/fragment/2/position = Vector2(-29.888, 299) nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)