[gd_resource type="VisualShader" load_steps=2 format=3 uid="uid://v3mxp45i58ws"] [sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_k6e5s"] parameter_name = "ColorParameter" default_value_enabled = true default_value = Color(0.8, 0.0470588, 0.0941176, 1) [resource] code = "shader_type spatial; uniform vec4 ColorParameter : source_color = vec4(0.800000, 0.047059, 0.094118, 1.000000); void fragment() { // ColorParameter:2 vec4 n_out2p0 = ColorParameter; // Output:0 ALBEDO = vec3(n_out2p0.xyz); } " graph_offset = Vector2(-257.485, 76.9995) nodes/fragment/2/node = SubResource("VisualShaderNodeColorParameter_k6e5s") nodes/fragment/2/position = Vector2(-2, 329) nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)