using Godot; using System; public partial class window : Node { public override void _Ready() { OS.Alert("Make sure that you either capture your mouse or play with a gamepad. Jump with space or bottom gamepad face button. Remove this message in window.cs - vaporvee.com","Information"); } public override void _Process(double delta) { if (Input.IsActionJustPressed("fullscreen")) { if (DisplayServer.WindowGetMode() == DisplayServer.WindowMode.Fullscreen) DisplayServer.WindowSetMode(DisplayServer.WindowMode.Windowed); else DisplayServer.WindowSetMode(DisplayServer.WindowMode.Fullscreen); } } }