Merge branch 'main' of https://github.com/vaporvee/multiplayer-game-test
This commit is contained in:
2
project/.gitignore
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2
project/.gitignore
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@@ -1,2 +1,2 @@
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# Godot 4+ specific ignores
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# Godot 4+ specific ignores
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.godot/
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.godot/
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1
server/.env.example
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1
server/.env.example
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PORT=""
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3
server/.gitignore
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3
server/.gitignore
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.env
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cert.pem
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key.pem
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@@ -1 +0,0 @@
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# multiplayer-game-test
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@@ -4,5 +4,6 @@ go 1.21.0
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require (
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require (
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github.com/gorilla/websocket v1.5.1 // indirect
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github.com/gorilla/websocket v1.5.1 // indirect
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github.com/joho/godotenv v1.5.1 // indirect
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golang.org/x/net v0.17.0 // indirect
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golang.org/x/net v0.17.0 // indirect
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)
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)
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@@ -1,4 +1,6 @@
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github.com/gorilla/websocket v1.5.1 h1:gmztn0JnHVt9JZquRuzLw3g4wouNVzKL15iLr/zn/QY=
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github.com/gorilla/websocket v1.5.1 h1:gmztn0JnHVt9JZquRuzLw3g4wouNVzKL15iLr/zn/QY=
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github.com/gorilla/websocket v1.5.1/go.mod h1:x3kM2JMyaluk02fnUJpQuwD2dCS5NDG2ZHL0uE0tcaY=
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github.com/gorilla/websocket v1.5.1/go.mod h1:x3kM2JMyaluk02fnUJpQuwD2dCS5NDG2ZHL0uE0tcaY=
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github.com/joho/godotenv v1.5.1 h1:7eLL/+HRGLY0ldzfGMeQkb7vMd0as4CfYvUVzLqw0N0=
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github.com/joho/godotenv v1.5.1/go.mod h1:f4LDr5Voq0i2e/R5DDNOoa2zzDfwtkZa6DnEwAbqwq4=
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golang.org/x/net v0.17.0 h1:pVaXccu2ozPjCXewfr1S7xza/zcXTity9cCdXQYSjIM=
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golang.org/x/net v0.17.0 h1:pVaXccu2ozPjCXewfr1S7xza/zcXTity9cCdXQYSjIM=
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golang.org/x/net v0.17.0/go.mod h1:NxSsAGuq816PNPmqtQdLE42eU2Fs7NoRIZrHJAlaCOE=
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golang.org/x/net v0.17.0/go.mod h1:NxSsAGuq816PNPmqtQdLE42eU2Fs7NoRIZrHJAlaCOE=
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@@ -2,10 +2,11 @@ package main
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import (
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import (
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"fmt"
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"fmt"
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"log"
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"net/http"
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"net/http"
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"os"
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"github.com/gorilla/websocket"
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"github.com/gorilla/websocket"
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"github.com/joho/godotenv"
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)
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)
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var upgrader = websocket.Upgrader{
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var upgrader = websocket.Upgrader{
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@@ -13,63 +14,45 @@ var upgrader = websocket.Upgrader{
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WriteBufferSize: 1024,
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WriteBufferSize: 1024,
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}
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}
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// UserToken represents a user token in the database.
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var clients = make(map[*websocket.Conn]bool) // connected clients
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type UserToken struct {
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var broadcast = make(chan []byte) // broadcast channel
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UserID string
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Token string
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func main() {
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godotenv.Load()
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http.HandleFunc("/ws", handleConnections)
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go handleMessages()
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fmt.Println("Server running on " + os.Getenv("PORT"))
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http.ListenAndServeTLS(os.Getenv("PORT"), "cert.pem", "key.pem", nil)
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}
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}
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// userTokens is a simple in-memory map for demonstration purposes.
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func handleConnections(w http.ResponseWriter, r *http.Request) {
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var userTokens = make(map[string]UserToken)
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// generateItchOAuthURL generates an OAuth URL for itch.io.
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func generateItchOAuthURL(clientID string) string {
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return fmt.Sprintf("https://itch.io/user/oauth?client_id=%s&response_type=token", clientID)
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}
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// redirectToItchOAuth sends the OAuth URL to the client.
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func redirectToItchOAuth(conn *websocket.Conn, clientID string) {
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oauthURL := generateItchOAuthURL(clientID)
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err := conn.WriteMessage(websocket.TextMessage, []byte(oauthURL))
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if err != nil {
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log.Println(err)
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}
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}
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// saveUserToken saves the user token in the database.
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func saveUserToken(userID, token string) {
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userTokens[userID] = UserToken{UserID: userID, Token: token}
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}
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// handler handles WebSocket connections.
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func handler(w http.ResponseWriter, r *http.Request) {
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conn, err := upgrader.Upgrade(w, r, nil)
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conn, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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if err != nil {
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log.Println(err)
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fmt.Println(err)
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return
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return
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}
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}
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defer conn.Close()
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defer conn.Close()
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// Example client ID. Replace with your actual client ID.
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clients[conn] = true
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clientID := "your_client_id_here"
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// Redirect the user to the OAuth URL.
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for {
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redirectToItchOAuth(conn, clientID)
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_, msg, err := conn.ReadMessage()
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if err != nil {
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// Simulate receiving the token from the client.
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delete(clients, conn)
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// In a real application, you would parse the token from the redirect URL.
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break
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userID := "example_user_id"
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}
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token := "example_token"
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broadcast <- msg
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saveUserToken(userID, token)
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// Send a confirmation message to the client.
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err = conn.WriteMessage(websocket.TextMessage, []byte("Token saved successfully."))
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if err != nil {
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log.Println(err)
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}
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}
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}
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}
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func main() {
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func handleMessages() {
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http.HandleFunc("/ws", handler)
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for {
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log.Fatal(http.ListenAndServe(":8080", nil))
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msg := <-broadcast
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for client := range clients {
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if err := client.WriteMessage(websocket.TextMessage, msg); err != nil {
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client.Close()
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delete(clients, client)
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}
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}
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}
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}
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}
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