added player connection
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@@ -6,6 +6,7 @@ import (
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"encoding/json"
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"fmt"
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"io"
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r "math/rand"
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"net"
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"os"
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"time"
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@@ -14,13 +15,32 @@ import (
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)
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type Payload struct {
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SessionID string `json:"session_id,omitempty"`
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Type string `json:"type"`
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Message string `json:"msg,omitempty"`
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Direction *Vector2 `json:"direction,omitempty"`
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}
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type InitPayload struct {
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Type string `json:"type"`
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PlayerClient *Client `json:"player_client"`
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Clients []*Client `json:"clients"`
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}
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type DisconnectPayload struct {
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Type string `json:"type"`
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Message string `json:"msg,omitempty"`
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Direction *struct {
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X int `json:"x,omitempty"`
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Y int `json:"y,omitempty"`
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} `json:"direction,omitempty"`
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SessionID string `json:"session_id,omitempty"`
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SessionID string `json:"session_id"`
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}
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type Client struct {
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SessionID string `json:"session_id"`
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LastSeen time.Time `json:"last_seen"`
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Positon *Vector2 `json:"position"`
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}
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type Vector2 struct {
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X float64 `json:"x,omitempty"`
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Y float64 `json:"y,omitempty"`
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}
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// Generate a unique session ID
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@@ -55,8 +75,7 @@ func main() {
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fmt.Println("Server running on " + port)
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buf := make([]byte, 1024)
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clients := make(map[string]string) // Map to keep track of clients and their session IDs
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clientLastSeen := make(map[string]time.Time) // Map to track the last seen time of each client
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clients := make(map[string]*Client) // Map to keep track of clients and their session IDs
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for {
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n, addr, err := conn.ReadFromUDP(buf)
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@@ -75,63 +94,65 @@ func main() {
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// Use the client's IP and port as the key to uniquely identify the connection
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key := addr.String()
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// Update the last seen time for the client
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clientLastSeen[key] = time.Now()
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// Check if the client's connection already has a session ID
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if _, ok := clients[key]; !ok {
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// The client is new, generate a session ID
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sessionID := generateSessionID()
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clients[key] = sessionID
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clients[key] = &Client{SessionID: sessionID, LastSeen: time.Now(), Positon: &Vector2{X: randomFloatInRange(300, 600), Y: randomFloatInRange(300, 600)}} // Initialize a new Client struct and store its pointer
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// Send the session ID back to the client
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responsePayload := Payload{Type: "init_success", SessionID: sessionID}
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response, _ := json.Marshal(responsePayload)
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conn.WriteToUDP(response, addr)
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clientsSlice := make([]*Client, 0, len(clients))
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for _, client := range clients {
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clientsSlice = append(clientsSlice, client)
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}
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responsePayload := InitPayload{Type: "init_success", PlayerClient: clients[key], Clients: clientsSlice}
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broadcastMessage(conn, clients, responsePayload)
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}
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clients[key].LastSeen = time.Now()
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switch payload.Type {
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case "init":
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fmt.Printf("Received initiation generated SessionID: %s\n", clients[key])
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fmt.Printf("Received initiation generated SessionID: %s\n", clients[key].SessionID)
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case "move":
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fmt.Printf("Received move message from Session ID: %s : X=%d, Y=%d\n", clients[key], payload.Direction.X, payload.Direction.Y)
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// Handle movement logic here
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fmt.Printf("Received move message from Session ID: %s : X=%f, Y=%f\n", clients[key].SessionID, payload.Direction.X, payload.Direction.Y)
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broadcastMessage(conn, clients, payload)
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case "disconnect":
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// Disconnect the client
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fmt.Printf("Client %s disconnected\n", clients[key].SessionID)
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broadcastMessage(conn, clients, DisconnectPayload{Type: "disconnect", SessionID: clients[key].SessionID})
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delete(clients, key)
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delete(clientLastSeen, key)
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fmt.Printf("Client %s disconnected\n", clients[key])
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case "message":
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fmt.Printf("Received message from Session ID: %s : %s\n", clients[key], payload.Message)
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broadcastMessage(conn, clients, payload.Message)
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fmt.Printf("Received message from Session ID: %s : %s\n", clients[key].SessionID, payload.Message)
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broadcastMessage(conn, clients, payload)
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default:
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fmt.Printf("Received unknown message type Session ID: %s\n", clients[key])
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fmt.Printf("Received unknown message type Session ID: %s\n", clients[key].SessionID)
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}
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// Check for disconnected clients and reset their session ID
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for clientKey, lastSeen := range clientLastSeen {
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if time.Since(lastSeen) > 5*time.Minute { // 5 minutes timeout
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for clientKey, client := range clients {
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if time.Since(client.LastSeen) > 5*time.Minute { // 5 minutes timeout
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delete(clients, clientKey)
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delete(clientLastSeen, clientKey)
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fmt.Printf("Client %s disconnected and session ID reset\n", clients[clientKey])
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fmt.Printf("Client %s disconnected and session ID reset\n", clients[clientKey].SessionID)
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}
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}
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}
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}
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func broadcastMessage(conn *net.UDPConn, clients map[string]string, message string) {
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for clientKey, sessionID := range clients {
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// Parse the clientKey to get the *net.UDPAddr
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func broadcastMessage(conn *net.UDPConn, clients map[string]*Client, payload interface{}) {
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for clientKey := range clients {
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clientAddr, err := net.ResolveUDPAddr("udp", clientKey)
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if err != nil {
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fmt.Println("Error resolving UDP address:", err)
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continue
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}
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payload := Payload{
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Type: "message",
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Message: message,
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SessionID: sessionID,
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}
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response, _ := json.Marshal(payload)
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conn.WriteToUDP(response, clientAddr)
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}
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}
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func randomFloatInRange(min, max float64) float64 {
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seed := time.Now().UnixNano()
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rf := r.New(r.NewSource(seed))
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return min + rf.Float64()*(max-min)
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}
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