package main import ( "crypto/rand" "encoding/base64" "encoding/json" "fmt" "io" "net" "os" "time" "github.com/joho/godotenv" ) type Payload struct { Type string `json:"type"` Message string `json:"msg,omitempty"` Direction *struct { X int `json:"x,omitempty"` Y int `json:"y,omitempty"` } `json:"direction,omitempty"` SessionID string `json:"session_id,omitempty"` } // Generate a unique session ID func generateSessionID() string { b := make([]byte, 32) if _, err := io.ReadFull(rand.Reader, b); err != nil { return "" } return base64.URLEncoding.EncodeToString(b) } func main() { godotenv.Load() port := os.Getenv("PORT") if port == "" { port = "4477" // Default port if not specified } addr, err := net.ResolveUDPAddr("udp", ":"+port) if err != nil { fmt.Println(err) return } conn, err := net.ListenUDP("udp", addr) if err != nil { fmt.Println(err) return } defer conn.Close() fmt.Println("Server running on " + port) buf := make([]byte, 1024) clients := make(map[string]string) // Map to keep track of clients and their session IDs clientLastSeen := make(map[string]time.Time) // Map to track the last seen time of each client for { n, addr, err := conn.ReadFromUDP(buf) if err != nil { fmt.Println(err) continue } var payload Payload err = json.Unmarshal(buf[:n], &payload) if err != nil { fmt.Println("Error parsing JSON:", err) continue } // Use the client's IP and port as the key to uniquely identify the connection key := addr.String() // Update the last seen time for the client clientLastSeen[key] = time.Now() // Check if the client's connection already has a session ID if _, ok := clients[key]; !ok { // The client is new, generate a session ID sessionID := generateSessionID() clients[key] = sessionID // Send the session ID back to the client responsePayload := Payload{Type: "init_success", SessionID: sessionID} response, _ := json.Marshal(responsePayload) conn.WriteToUDP(response, addr) } switch payload.Type { case "init": fmt.Printf("Received initiation generated SessionID: %s\n", clients[key]) case "move": fmt.Printf("Received move message from Session ID: %s : X=%d, Y=%d\n", clients[key], payload.Direction.X, payload.Direction.Y) // Handle movement logic here case "disconnect": // Disconnect the client delete(clients, key) delete(clientLastSeen, key) fmt.Printf("Client %s disconnected\n", clients[key]) case "message": fmt.Printf("Received message from Session ID: %s : %s\n", clients[key], payload.Message) broadcastMessage(conn, clients, payload.Message) default: fmt.Printf("Received unknown message type Session ID: %s\n", clients[key]) } // Check for disconnected clients and reset their session ID for clientKey, lastSeen := range clientLastSeen { if time.Since(lastSeen) > 5*time.Minute { // 5 minutes timeout delete(clients, clientKey) delete(clientLastSeen, clientKey) fmt.Printf("Client %s disconnected and session ID reset\n", clients[clientKey]) } } } } func broadcastMessage(conn *net.UDPConn, clients map[string]string, message string) { for clientKey, sessionID := range clients { // Parse the clientKey to get the *net.UDPAddr clientAddr, err := net.ResolveUDPAddr("udp", clientKey) if err != nil { fmt.Println("Error resolving UDP address:", err) continue } payload := Payload{ Type: "message", Message: message, SessionID: sessionID, } response, _ := json.Marshal(payload) conn.WriteToUDP(response, clientAddr) } }