Files
2024-04-18 00:13:23 +02:00

159 lines
4.3 KiB
Go

package main
import (
"crypto/rand"
"encoding/base64"
"encoding/json"
"fmt"
"io"
r "math/rand"
"net"
"os"
"time"
"github.com/joho/godotenv"
)
type Payload struct {
SessionID string `json:"session_id,omitempty"`
Type string `json:"type"`
Message string `json:"msg,omitempty"`
Direction *Vector2 `json:"direction,omitempty"`
}
type InitPayload struct {
Type string `json:"type"`
PlayerClient *Client `json:"player_client"`
Clients []*Client `json:"clients"`
}
type DisconnectPayload struct {
Type string `json:"type"`
SessionID string `json:"session_id"`
}
type Client struct {
SessionID string `json:"session_id"`
LastSeen time.Time `json:"last_seen"`
Positon *Vector2 `json:"position"`
}
type Vector2 struct {
X float64 `json:"x,omitempty"`
Y float64 `json:"y,omitempty"`
}
// Generate a unique session ID
func generateSessionID() string {
b := make([]byte, 32)
if _, err := io.ReadFull(rand.Reader, b); err != nil {
return ""
}
return base64.URLEncoding.EncodeToString(b)
}
func main() {
godotenv.Load()
port := os.Getenv("PORT")
if port == "" {
port = "4477" // Default port if not specified
}
addr, err := net.ResolveUDPAddr("udp", ":"+port)
if err != nil {
fmt.Println(err)
return
}
conn, err := net.ListenUDP("udp", addr)
if err != nil {
fmt.Println(err)
return
}
defer conn.Close()
fmt.Println("Server running on " + port)
buf := make([]byte, 1024)
clients := make(map[string]*Client) // Map to keep track of clients and their session IDs
for {
n, addr, err := conn.ReadFromUDP(buf)
if err != nil {
fmt.Println(err)
continue
}
var payload Payload
err = json.Unmarshal(buf[:n], &payload)
if err != nil {
fmt.Println("Error parsing JSON:", err)
continue
}
// Use the client's IP and port as the key to uniquely identify the connection
key := addr.String()
// Check if the client's connection already has a session ID
if _, ok := clients[key]; !ok {
// The client is new, generate a session ID
sessionID := generateSessionID()
clients[key] = &Client{SessionID: sessionID, LastSeen: time.Now(), Positon: &Vector2{X: randomFloatInRange(300, 600), Y: randomFloatInRange(300, 600)}} // Initialize a new Client struct and store its pointer
// Send the session ID back to the client
clientsSlice := make([]*Client, 0, len(clients))
for _, client := range clients {
clientsSlice = append(clientsSlice, client)
}
responsePayload := InitPayload{Type: "init_success", PlayerClient: clients[key], Clients: clientsSlice}
broadcastMessage(conn, clients, responsePayload)
}
clients[key].LastSeen = time.Now()
switch payload.Type {
case "init":
fmt.Printf("Received initiation generated SessionID: %s\n", clients[key].SessionID)
case "move":
fmt.Printf("Received move message from Session ID: %s : X=%f, Y=%f\n", clients[key].SessionID, payload.Direction.X, payload.Direction.Y)
broadcastMessage(conn, clients, payload)
case "disconnect":
// Disconnect the client
fmt.Printf("Client %s disconnected\n", clients[key].SessionID)
broadcastMessage(conn, clients, DisconnectPayload{Type: "disconnect", SessionID: clients[key].SessionID})
delete(clients, key)
case "message":
fmt.Printf("Received message from Session ID: %s : %s\n", clients[key].SessionID, payload.Message)
broadcastMessage(conn, clients, payload)
default:
fmt.Printf("Received unknown message type Session ID: %s\n", clients[key].SessionID)
}
// Check for disconnected clients and reset their session ID
for clientKey, client := range clients {
if time.Since(client.LastSeen) > 5*time.Minute { // 5 minutes timeout
delete(clients, clientKey)
fmt.Printf("Client %s disconnected and session ID reset\n", clients[clientKey].SessionID)
}
}
}
}
func broadcastMessage(conn *net.UDPConn, clients map[string]*Client, payload interface{}) {
for clientKey := range clients {
clientAddr, err := net.ResolveUDPAddr("udp", clientKey)
if err != nil {
fmt.Println("Error resolving UDP address:", err)
continue
}
response, _ := json.Marshal(payload)
conn.WriteToUDP(response, clientAddr)
}
}
func randomFloatInRange(min, max float64) float64 {
seed := time.Now().UnixNano()
rf := r.New(r.NewSource(seed))
return min + rf.Float64()*(max-min)
}