Files
multiplayer-game-test/server/main.go
2024-04-17 02:27:45 +02:00

73 lines
1.5 KiB
Go

package main
import (
"encoding/json"
"fmt"
"net/http"
"os"
"github.com/gorilla/websocket"
"github.com/joho/godotenv"
)
var upgrader = websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
}
var clients = make(map[*websocket.Conn]bool) // connected clients
var broadcast = make(chan []byte) // broadcast channel
func main() {
godotenv.Load()
http.HandleFunc("/ws", handleConnections)
go handleMessages()
fmt.Println("Server running on " + os.Getenv("PORT"))
http.ListenAndServeTLS(os.Getenv("PORT"), "cert.pem", "key.pem", nil)
}
func handleConnections(w http.ResponseWriter, r *http.Request) {
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
fmt.Println(err)
return
}
defer conn.Close() // Closes the connection at the end
clients[conn] = true // Add a new WebSocket connection to the clients map.
for {
_, msg, err := conn.ReadMessage()
if err != nil {
delete(clients, conn)
break
}
// Parse the received message as JSON
var payload map[string]interface{}
err = json.Unmarshal(msg, &payload)
if err != nil {
fmt.Println("Error parsing JSON:", err)
continue
}
// Check if the JSON object contains the key "type" with the value "broadcast"
if payload["type"] == "broadcast" {
broadcast <- msg // Send received WebSocket Message to Broadcast
}
}
}
func handleMessages() {
for {
msg := <-broadcast
for client := range clients {
err := client.WriteMessage(websocket.TextMessage, msg)
if err != nil {
client.Close()
delete(clients, client)
}
}
}
}