Files
multiplayer-game-test/project/scenes/player.gd
2024-04-18 00:40:40 +02:00

13 lines
234 B
GDScript

extends CharacterBody2D
class_name Player
var session_id: String#
var is_current_player: bool
func _enter_tree() -> void:
$NameTag.text = session_id
func make_current() -> void:
$Camera2D.enabled = true
is_current_player = true