Files
multiplayer-game-test/project/scripts/autoload/udp_client.gd
2024-04-18 00:13:23 +02:00

61 lines
1.7 KiB
GDScript

extends Node
signal player_move(session_id: String, position_mod: Vector2)
signal player_join(player_client: Dictionary, clients: Array)
signal player_disconnect(session_id: String)
var udp_peer: PacketPeerUDP = PacketPeerUDP.new()
var server_ip: String = "127.0.0.1" # Replace with your server's IP
var server_port: int = 4477 # Replace with your server's port
func _ready():
udp_peer.bind(server_port, "*")
print("Listening on port: ", server_port)
# Send a message to the server to initiate session ID assignment
var payload: Dictionary = {
"type": "init",
}
send_payload(payload)
func _process(_delta):
if udp_peer.get_available_packet_count() > 0:
var packet = udp_peer.get_packet()
var packet_json: Dictionary = JSON.parse_string(packet.get_string_from_utf8())
match packet_json.type:
"init_success":
player_join.emit(packet_json.player_client, Array(packet_json.clients))
"message":
print(packet_json.msg)
"move":
player_move.emit(packet_json.session_id, Vector2(packet_json.direction.x,packet_json.direction.y))
"disconnect":
player_disconnect.emit(packet_json.session_id)
func send_message(message: String) -> void:
var payload: Dictionary = {
"type": "message",
"msg": message
}
send_payload(payload)
func send_payload(payload: Dictionary):
var packet = JSON.stringify(payload).to_utf8_buffer()
udp_peer.set_dest_address(server_ip, server_port)
udp_peer.put_packet(packet)
func move(position_mod: Vector2):
var payload: Dictionary = {
"type": "move",
"direction": {
"x": position_mod.x,
"y": position_mod.y
}
}
send_payload(payload)
func _exit_tree():
var payload: Dictionary = {
"type": "disconnect"
}
send_payload(payload)