Files
multiplayer-game-test/server/main.go

59 lines
1.1 KiB
Go

package main
import (
"fmt"
"net/http"
"os"
"github.com/gorilla/websocket"
"github.com/joho/godotenv"
)
var upgrader = websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
}
var clients = make(map[*websocket.Conn]bool) // connected clients
var broadcast = make(chan []byte) // broadcast channel
func main() {
godotenv.Load()
http.HandleFunc("/ws", handleConnections)
go handleMessages()
fmt.Println("Server running on " + os.Getenv("PORT"))
http.ListenAndServeTLS(os.Getenv("PORT"), "cert.pem", "key.pem", nil)
}
func handleConnections(w http.ResponseWriter, r *http.Request) {
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
fmt.Println(err)
return
}
defer conn.Close()
clients[conn] = true
for {
_, msg, err := conn.ReadMessage()
if err != nil {
delete(clients, conn)
break
}
broadcast <- msg
}
}
func handleMessages() {
for {
msg := <-broadcast
for client := range clients {
if err := client.WriteMessage(websocket.TextMessage, msg); err != nil {
client.Close()
delete(clients, client)
}
}
}
}