[gd_scene load_steps=2 format=3 uid="uid://dgkxrqfvnffwn"]

[sub_resource type="GDScript" id="GDScript_16ftr"]
script/source = "extends Control


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	EventManager.explosion.explode()

func _on_button_pressed() -> void:
	get_tree().quit()
"

[node name="Win" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = SubResource("GDScript_16ftr")

[node name="ColorRect" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)

[node name="RichTextLabel" type="RichTextLabel" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -53.5
offset_top = -21.0
offset_right = 53.5
offset_bottom = 21.0
grow_horizontal = 2
grow_vertical = 2
bbcode_enabled = true
text = "[rainbow][center][wave]YAY YOU WON MY UNFINISHED GAME"

[node name="Button" type="Button" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -19.0
offset_top = 40.5
offset_right = 19.0
offset_bottom = 61.5
grow_horizontal = 2
grow_vertical = 2
text = "Close"

[connection signal="pressed" from="Button" to="." method="_on_button_pressed"]
