working keyboard and plugin for better tilemaps
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@@ -1 +1,33 @@
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extends Control
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signal text_changed
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signal key_pressed
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@onready var main_keys: HFlowContainer = $MainKeys
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@onready var text_label: Label = $TextLabel
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@export var text: String = "":
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set(value):
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text = value
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text_label.text = text
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text_changed.emit()
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var shifting: bool = true
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func _ready() -> void:
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for key: Button in main_keys.get_children():
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key.connect("pressed", func():
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key_pressed.emit()
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match key.name:
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"UShift":
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shifting = !shifting
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for i_key: Button in main_keys.get_children():
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if shifting:
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i_key.text = i_key.text.to_upper()
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else:
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i_key.text = i_key.text.to_lower()
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"USpace":
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text += " "
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_:
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text += key.text
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)
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