rendering fixes and menu

This commit is contained in:
2025-10-15 00:18:23 +02:00
parent ea63279633
commit 283e3cbb5a
21 changed files with 338 additions and 65 deletions

51
shaders/pixelate.gdshader Normal file
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shader_type canvas_item;
/**
0 = Texture: For use with Sprite2Ds, TextureRects, and Meshes
1 = Screen: For use with ColorRect
*/
uniform int texture_mode : hint_range(0,1) = 1;
// This file relies on a quantize shader include file, listed further down.
// The paths must match your file's location.
#include "res://shaders/quantize.gdshaderinc"
uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, repeat_disable, filter_nearest;
void vertex() {
float zoom = length(CANVAS_MATRIX[1].xyz);
v_quant_size = getQuantizeSize(zoom);
v_model_matrix = MODEL_MATRIX;
v_vertex = VERTEX;
if (texture_mode == 0) {
v_alt_matrix = inverse(MODEL_MATRIX);
v_texture_data.xy = 1. / TEXTURE_PIXEL_SIZE;
// Is texture flipped
v_texture_data.zw = max(-sign((UV - 0.5) * VERTEX), 0.);
} else {
v_alt_matrix = SCREEN_MATRIX * CANVAS_MATRIX;
if (snap_to_world) {
v_alt_matrix = inverse(v_alt_matrix);
}
vec2 local_origin = (MODEL_MATRIX * vec4(0.0, 0.0, 0, 1)).xy;
vec2 clip = (v_alt_matrix * vec4(local_origin, 0,1)).xy;
vec2 screen_origin_uv = clip * 0.5 + 0.5;
vec2 screen_pixel_size = 1. / vec2(textureSize(SCREEN_TEXTURE, 0));
vec2 q = screen_pixel_size * float(v_quant_size) * zoom;
v_texture_data.xy = screen_origin_uv;
v_texture_data.zw = q;
}
}
void fragment() {
if (texture_mode == 0) {
vec4 uvResult = getQuantizeTextureUV(UV);
COLOR = texture(TEXTURE, uvResult.xy);
} else {
vec4 uvResult = getQuantizeScreenUV(SCREEN_UV);
COLOR = texture(SCREEN_TEXTURE, uvResult.xy);
}
}

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uid://dgstw8crggyti

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group_uniforms Quantization;
/**Pixel resolution scale (0 is bypass)*/
uniform int quantize_size : hint_range(0,100) = 1;
/**Pixels are snapped based on world coordinates vs local coordinates.*/
uniform bool snap_to_world;
/**Auto-scales the quantize size when zoom is < 1, preventing subpixel artifacts*/
uniform bool limit_subpixels = true;
group_uniforms;
varying mat4 v_model_matrix;
varying mat4 v_alt_matrix;
varying vec2 v_vertex;
varying flat int v_quant_size;
varying flat vec4 v_texture_data;
const float EPSILON = 0.0001;
int getQuantizeSize(float in_zoom) {
int q_size = quantize_size;
if (limit_subpixels && in_zoom < 1.) {
q_size = int(round(float(quantize_size) * (1. / in_zoom)));
}
return q_size;
}
vec2 _snap(vec2 in_uv, float in_q_size) {
return (floor(in_uv / in_q_size) + 0.5) * in_q_size;
}
vec4 getQuantizeScreenUV(vec2 in_screen_uv) {
vec4 result;
if (v_quant_size == 0) {
result.xy = in_screen_uv;
result.zw = (v_model_matrix * vec4(v_vertex, 0, 1)).xy;
return result;
}
if (snap_to_world) {
vec2 uv = (v_model_matrix * vec4(v_vertex, 0, 1)).xy;
result.zw = uv + EPSILON;
uv = _snap(uv, float(v_quant_size));
uv = (v_alt_matrix * vec4(uv, 0,1)).xy;
uv = uv * 0.5 + 0.5;
result.xy = uv;
return result;
} else {
vec2 origin_uv = v_texture_data.xy;
vec2 quant_pixel_size = v_texture_data.zw;
vec2 uv = in_screen_uv - origin_uv;
uv = (floor(uv / quant_pixel_size) + 0.5) * quant_pixel_size;
uv = uv + origin_uv;
vec2 clipXY = uv * 2.0 - 1.;
vec2 world_pos = (v_alt_matrix * vec4(clipXY, 0.0, 1.0)).xy;
result.zw = world_pos + EPSILON;
result.xy = uv;
return result;
}
}
vec4 getQuantizeTextureUV(vec2 in_uv) {
vec4 result;
vec2 texture_size = v_texture_data.xy;
vec2 flip = v_texture_data.zw;
if (v_quant_size == 0) {
result.xy = in_uv;
result.zw = (v_model_matrix * vec4(in_uv * texture_size, 0, 1)).xy;
return result;
}
vec2 offset;
float q = float(v_quant_size);
vec2 uv = in_uv;
uv = mix(uv, 1.0 - uv, flip);
if (snap_to_world) {
vec2 inv_texture_size = 1. / texture_size;
offset = v_vertex * inv_texture_size;
offset = uv - offset;
uv -= offset;
uv *= texture_size;
uv = (v_model_matrix * vec4(uv, 0, 1)).xy;
result.zw = uv;
uv = _snap(uv, q);
uv = (v_alt_matrix * vec4(uv, 0, 1)).xy;
uv *= inv_texture_size;
uv = offset + uv;
} else {
uv *= texture_size;
result.zw = uv;
uv = _snap(uv, q);
uv /= texture_size;
}
uv = mix(uv, 1.0 - uv, flip);
result.xy = uv + EPSILON;
return result;
}

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uid://dp4ue4i3i5iaf