better animations

This commit is contained in:
2025-10-28 03:54:41 +01:00
parent f6fe381551
commit 527be3ee5d
14 changed files with 266 additions and 115 deletions

View File

@@ -13,7 +13,7 @@ func _ready() -> void:
if EventManager.current_event == EventManager.Events.PUMPKIN_CARVE:
var chair: StaticBody2D = $Chair
var player: Player = $Player
chair._on_interacted(player)
chair.mount_player(player)
RenderingServer.set_default_clear_color(\"#0d0805\")
"
@@ -104,9 +104,9 @@ texture_region_size = Vector2i(32, 32)
0:0/0 = 0
1:0/0 = 0
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -4, 16, -4, 16, 16, -12, 16)
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 5.5, 16, 5.5, 16, 16, -12, 16)
1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -4, 12, -4, 12, 16, -16, 16)
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 5.5, 12, 5.5, 12, 16, -16, 16)
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-11.5, -16, 16, -16, 16, -7, -2, -7, -2, 7, -8, 7)
1:2/0 = 0
@@ -125,6 +125,7 @@ y_sort_enabled = true
script = SubResource("GDScript_2vl8h")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
z_index = -1
tile_map_data = PackedByteArray("AAAHAAYAAQABAAEAAAAHAAUAAQABAAEAAAAHAAQAAQABAAEAAAAHAAMAAQABAAEAAAAGAAYAAQABAAEAAAAGAAUAAQABAAEAAAAGAAQAAQABAAEAAAAGAAMAAQABAAEAAAAFAAYAAQABAAEAAAAFAAUAAQABAAEAAAAFAAQAAQABAAEAAAAFAAMAAQABAAEAAAAEAAYAAQABAAEAAAAEAAUAAQABAAEAAAAEAAQAAQABAAEAAAAEAAMAAQABAAEAAAADAAYAAQABAAEAAAADAAUAAQABAAEAAAADAAQAAQABAAEAAAADAAMAAQABAAEAAAACAAQAAQAAAAEAAAACAAMAAQAAAAEAAAACAAIAAQAAAAAAAAADAAIAAQABAAAAAAAEAAIAAQABAAAAAAACAAUAAQAAAAEAAAACAAYAAQAAAAEAAAAEAAcAAQABAAIAAAADAAcAAQABAAIAAAACAAcAAQAAAAIAAAAFAAIAAQAAAAMAAAAGAAIAAQABAAAAAAAGAAcAAQABAAIAAAAHAAIAAQABAAAAAAAHAAcAAQABAAIAAAAIAAMAAQACAAEAAAAIAAQAAQACAAEAAAAIAAIAAQACAAAAAAAIAAUAAQACAAEAAAAIAAYAAQACAAEAAAAIAAcAAQACAAIAAAAFAAcAAQABAAEAAAA=")
tile_set = SubResource("TileSet_ikf4c")
@@ -156,9 +157,6 @@ y_sort_enabled = true
position = Vector2(176, 235)
tilemap = NodePath("../TileMapLayer")
[node name="AnimatedSprite2D" parent="Player" index="0"]
animation = &"up"
[node name="InteractSceneswitch" parent="." instance=ExtResource("4_snitx")]
position = Vector2(176, 268)
scene = "res://scenes/levels/hood.tscn"