event system and keyboard

This commit is contained in:
2025-10-16 00:54:49 +02:00
parent f87cc28c57
commit 69c3e6f396
11 changed files with 313 additions and 6 deletions

View File

@@ -1,6 +1,24 @@
extends Node
var player_free: bool = true
var player: Player
func transition() -> void:
enum Events { NONE, PUMPKIN_CARVE, OUTSIDE_NORMAL }
var current_event: Events = Events.NONE
func transition_start() -> void:
pass
func transition_end() -> void:
pass
func run_event(event: Events, player_postion: Vector2 = Vector2.ZERO):
current_event = event
transition_start()
if player != null && player_postion != Vector2.ZERO:
player.position = player_postion
match event:
Events.PUMPKIN_CARVE:
get_tree().change_scene_to_file("uid://ccfdsdgaon63m") # scenes/levels/home.tscn
pass
transition_end()