event system and keyboard
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@@ -1,3 +1,4 @@
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class_name Player
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extends CharacterBody2D
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const SPEED: int = 800
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@@ -9,6 +10,7 @@ var tilesize: int = 32
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var position_limit_rect: Rect2
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func _ready() -> void:
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EventManager.player = self
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var used_tilemap_rect: Rect2i = tilemap.get_used_rect()
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tilesize = tilemap.tile_set.tile_size.x
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