limits and physics
This commit is contained in:
@@ -195,8 +195,9 @@ sources/2 = SubResource("TileSetAtlasSource_1r5ec")
|
|||||||
[node name="Hood" type="Node2D"]
|
[node name="Hood" type="Node2D"]
|
||||||
|
|
||||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||||
tile_map_data = PackedByteArray("AAAAAAAAAgAAAAMAAAAMAAgAAgAAAAMAAAAMAAcAAgAAAAMAAAAMAAYAAgAAAAMAAAAMAAUAAgAAAAMAAAAMAAQAAgAAAAMAAAAMAAMAAgAAAAMAAAAMAAIAAgAAAAMAAAAMAAEAAgAAAAMAAAAMAAAAAgAAAAMAAAALAAgAAgAAAAMAAAALAAcAAgADAAMAAAALAAYAAgAAAAAAAAALAAUAAgAAAAMAAAALAAQAAgADAAMAAAALAAMAAgADAAIAAAALAAIAAgAAAAAAAAALAAEAAgAAAAMAAAALAAAAAgAAAAMAAAAKAAgAAgAAAAMAAAAKAAcAAgAAAAIAAAAKAAYAAgAAAAEAAAAKAAUAAgADAAIAAAAKAAQAAgADAAEAAAAKAAMAAgACAAEAAAAKAAIAAgADAAAAAAAKAAEAAgAAAAMAAAAKAAAAAgAAAAMAAAAJAAgAAgAAAAMAAAAJAAcAAgAAAAMAAAAJAAYAAgABAAIAAAAJAAUAAgACAAEAAAAJAAQAAgACAAEAAAAJAAMAAgACAAEAAAAJAAIAAgADAAAAAAAJAAEAAgAAAAMAAAAJAAAAAgAAAAMAAAAIAAgAAgAAAAMAAAAIAAcAAgADAAMAAAAIAAYAAgADAAEAAAAIAAUAAgACAAEAAAAIAAQAAgACAAEAAAAIAAMAAgACAAEAAAAIAAIAAgADAAAAAAAIAAEAAgAAAAMAAAAIAAAAAgAAAAMAAAAHAAgAAgAAAAMAAAAHAAcAAgABAAIAAAAHAAYAAgACAAEAAAAHAAUAAgACAAEAAAAHAAQAAgACAAEAAAAHAAMAAgACAAEAAAAHAAIAAgADAAAAAAAHAAEAAgAAAAMAAAAHAAAAAgAAAAMAAAAGAAgAAgAAAAMAAAAGAAcAAgABAAIAAAAGAAYAAgACAAEAAAAGAAUAAgACAAEAAAAGAAQAAgACAAEAAAAGAAMAAgACAAEAAAAGAAIAAgADAAAAAAAGAAEAAgAAAAMAAAAGAAAAAgAAAAMAAAAFAAgAAgAAAAMAAAAFAAcAAgABAAIAAAAFAAYAAgACAAEAAAAFAAUAAgACAAEAAAAFAAQAAgACAAEAAAAFAAMAAgACAAEAAAAFAAIAAgADAAAAAAAFAAEAAgAAAAMAAAAFAAAAAgAAAAMAAAAEAAgAAgAAAAMAAAAEAAcAAgAAAAIAAAAEAAYAAgABAAAAAAAEAAUAAgABAAAAAAAEAAQAAgACAAIAAAAEAAMAAgACAAEAAAAEAAIAAgADAAAAAAAEAAEAAgAAAAMAAAAEAAAAAgAAAAMAAAADAAgAAgAAAAMAAAADAAcAAgAAAAMAAAADAAYAAgABAAIAAAADAAUAAgAAAAMAAAADAAQAAgAAAAIAAAADAAMAAgABAAAAAAADAAIAAgABAAMAAAADAAEAAgAAAAMAAAADAAAAAgAAAAMAAAACAAgAAgAAAAMAAAACAAcAAgAAAAMAAAACAAYAAgAAAAIAAAACAAUAAgAAAAMAAAACAAQAAgAAAAMAAAACAAMAAgAAAAMAAAACAAIAAgAAAAMAAAACAAEAAgAAAAMAAAACAAAAAgAAAAMAAAABAAgAAgAAAAMAAAABAAcAAgAAAAMAAAABAAYAAgAAAAMAAAABAAUAAgAAAAMAAAABAAQAAgADAAMAAAABAAMAAgAAAAAAAAABAAIAAgAAAAMAAAABAAEAAgAAAAMAAAABAAAAAgAAAAMAAAAAAAgAAgAAAAMAAAAAAAcAAgAAAAMAAAAAAAYAAgAAAAMAAAAAAAUAAgAAAAMAAAAAAAQAAgAAAAIAAAAAAAMAAgABAAMAAAAAAAIAAgAAAAMAAAAAAAEAAgAAAAMAAAA=")
|
tile_map_data = PackedByteArray("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")
|
||||||
tile_set = SubResource("TileSet_ge1l5")
|
tile_set = SubResource("TileSet_ge1l5")
|
||||||
|
|
||||||
[node name="Player" parent="." instance=ExtResource("1_ge1l5")]
|
[node name="Player" parent="." node_paths=PackedStringArray("tilemap") instance=ExtResource("1_ge1l5")]
|
||||||
position = Vector2(128, 76)
|
position = Vector2(128, 76)
|
||||||
|
tilemap = NodePath("../TileMapLayer")
|
||||||
|
|||||||
@@ -110,5 +110,6 @@ rotation = -1.5707964
|
|||||||
shape = SubResource("CapsuleShape2D_3vyb7")
|
shape = SubResource("CapsuleShape2D_3vyb7")
|
||||||
|
|
||||||
[node name="Camera2D" type="Camera2D" parent="."]
|
[node name="Camera2D" type="Camera2D" parent="."]
|
||||||
|
process_callback = 0
|
||||||
drag_horizontal_enabled = true
|
drag_horizontal_enabled = true
|
||||||
drag_vertical_enabled = true
|
drag_vertical_enabled = true
|
||||||
|
|||||||
@@ -3,9 +3,24 @@ extends CharacterBody2D
|
|||||||
const SPEED: int = 500
|
const SPEED: int = 500
|
||||||
|
|
||||||
@onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D
|
@onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D
|
||||||
|
@onready var cam: Camera2D = $Camera2D
|
||||||
|
@export var tilemap: TileMapLayer
|
||||||
|
var tilesize: int = 32
|
||||||
|
var position_limit_rect: Rect2
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
var used_tilemap_rect: Rect2i = tilemap.get_used_rect()
|
||||||
|
tilesize = tilemap.tile_set.tile_size.x
|
||||||
|
cam.limit_left = used_tilemap_rect.position.x * tilesize
|
||||||
|
cam.limit_top = used_tilemap_rect.position.y * tilesize
|
||||||
|
cam.limit_right = (used_tilemap_rect.size.x - 1) * tilesize
|
||||||
|
cam.limit_bottom = (used_tilemap_rect.size.y - 1) * tilesize
|
||||||
|
position_limit_rect.position = Vector2(cam.limit_left + float(tilesize) / 4, cam.limit_top + float(tilesize) / 2)
|
||||||
|
position_limit_rect.size = Vector2(cam.limit_right - float(tilesize) / 4, cam.limit_bottom - float(tilesize) / 2)
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
velocity = Input.get_vector("move_left","move_right","move_up","move_down").normalized() * delta * SPEED * 3
|
velocity = Input.get_vector("move_left","move_right","move_up","move_down").normalized() * delta * SPEED * 3
|
||||||
|
position = position.clamp(position_limit_rect.position, position_limit_rect.size)
|
||||||
move_and_slide()
|
move_and_slide()
|
||||||
|
|
||||||
animated_sprite.flip_h = velocity.x < 0
|
animated_sprite.flip_h = velocity.x < 0
|
||||||
|
|||||||
Reference in New Issue
Block a user