fight system and whatnot
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111
scenes/enemies/skull.tscn
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111
scenes/enemies/skull.tscn
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[gd_scene load_steps=12 format=3 uid="uid://sr8t2lu6apr4"]
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[ext_resource type="Texture2D" uid="uid://c886j66l82ncy" path="res://assets/textures/spritesheets/skull.png" id="1_04wrl"]
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[ext_resource type="Script" uid="uid://cuc28u7op02gq" path="res://scripts/enemies/skull.gd" id="1_xx1px"]
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[ext_resource type="PackedScene" uid="uid://de71apm4hg6i" path="res://scenes/fightable.tscn" id="3_3gsvf"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_04wrl"]
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radius = 9.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_04wrl"]
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radius = 250.79872
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[sub_resource type="CircleShape2D" id="CircleShape2D_xx1px"]
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radius = 35.014282
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[sub_resource type="AtlasTexture" id="AtlasTexture_3gsvf"]
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atlas = ExtResource("1_04wrl")
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region = Rect2(0, 0, 32, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_17hur"]
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atlas = ExtResource("1_04wrl")
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region = Rect2(32, 0, 32, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_lgdni"]
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atlas = ExtResource("1_04wrl")
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region = Rect2(64, 0, 32, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_7f2rg"]
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atlas = ExtResource("1_04wrl")
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region = Rect2(96, 0, 32, 64)
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[sub_resource type="SpriteFrames" id="SpriteFrames_bidx4"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_3gsvf")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_17hur")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_lgdni")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_7f2rg")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_lgdni")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_3gsvf")
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}],
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"loop": true,
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"name": &"default",
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"speed": 10.0
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}]
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[node name="Skull" type="CharacterBody2D"]
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y_sort_enabled = true
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collision_layer = 0
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collision_mask = 2
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script = ExtResource("1_xx1px")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(1, 11)
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rotation = 1.5707964
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shape = SubResource("CapsuleShape2D_04wrl")
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[node name="NavigationAgent2D" type="NavigationAgent2D" parent="."]
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target_desired_distance = 20.0
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avoidance_enabled = true
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radius = 16.0
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neighbor_distance = 48.0
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[node name="VisibleOnScreenEnabler2D" type="VisibleOnScreenEnabler2D" parent="."]
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[node name="Area2D" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D" groups=["Enemy"]]
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shape = SubResource("CircleShape2D_04wrl")
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debug_color = Color(0.4897036, 0.51211786, 0.7549306, 0.41960785)
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[node name="FollowUpdateTimer" type="Timer" parent="."]
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[node name="AttackTimer" type="Timer" parent="."]
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[node name="AttackArea" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="AttackArea"]
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position = Vector2(1, -8)
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shape = SubResource("CircleShape2D_xx1px")
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debug_color = Color(0.7831714, 0.38409948, 0.54320604, 0.41960785)
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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position = Vector2(0, -15)
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sprite_frames = SubResource("SpriteFrames_bidx4")
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[node name="Fightable" parent="." instance=ExtResource("3_3gsvf")]
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[connection signal="velocity_computed" from="NavigationAgent2D" to="." method="_on_navigation_agent_2d_velocity_computed"]
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[connection signal="body_entered" from="Area2D" to="." method="_on_area_body_entered"]
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[connection signal="body_exited" from="Area2D" to="." method="_on_area_body_exited"]
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[connection signal="timeout" from="FollowUpdateTimer" to="." method="_on_follow_update_timer_timeout"]
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[connection signal="timeout" from="AttackTimer" to="." method="_on_attack_timer_timeout"]
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[connection signal="body_entered" from="AttackArea" to="." method="_on_attack_area_body_entered"]
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[connection signal="body_exited" from="AttackArea" to="." method="_on_attack_area_body_exited"]
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[connection signal="fought" from="Fightable" to="." method="_on_fightable_fought"]
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