fight system and whatnot
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37
scenes/houses/house_4.tscn
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37
scenes/houses/house_4.tscn
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[gd_scene load_steps=6 format=3 uid="uid://cevq6x1qnwwwo"]
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[ext_resource type="Texture2D" uid="uid://db4dctk13rgbm" path="res://assets/textures/spritesheets/houses.png" id="1_cm1ot"]
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[ext_resource type="PackedScene" uid="uid://h77hilgbces" path="res://scenes/interactables/interact_sceneswitch.tscn" id="2_1wvia"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_fltv6"]
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atlas = ExtResource("1_cm1ot")
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region = Rect2(322, 16, 157, 128)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_0afuu"]
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size = Vector2(149.02954, 46.397488)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ucxgm"]
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size = Vector2(64.457184, 19.574635)
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[node name="Home" type="StaticBody2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(-2, -28)
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texture = SubResource("AtlasTexture_fltv6")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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y_sort_enabled = true
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position = Vector2(1.5026193, -6.772405)
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rotation = -0.0021335608
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shape = SubResource("RectangleShape2D_0afuu")
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debug_color = Color(0.8768643, 0.34231007, 0.046793222, 0.41960785)
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="."]
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y_sort_enabled = true
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position = Vector2(-40.2494, 26.281471)
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rotation = -0.0021335608
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shape = SubResource("RectangleShape2D_ucxgm")
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debug_color = Color(0.8768643, 0.34231007, 0.046793222, 0.41960785)
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[node name="InteractSceneswitch" parent="." instance=ExtResource("2_1wvia")]
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position = Vector2(-55, 20)
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