fight system and whatnot

This commit is contained in:
2025-10-29 01:47:45 +01:00
parent 527be3ee5d
commit 84f75cb2a7
41 changed files with 1433 additions and 57 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=12 format=4 uid="uid://ccfdsdgaon63m"]
[gd_scene load_steps=11 format=4 uid="uid://ccfdsdgaon63m"]
[ext_resource type="Texture2D" uid="uid://ctr2whxnff2vn" path="res://assets/textures/tilemaps/main_house_interior_tileset.png" id="1_2vl8h"]
[ext_resource type="PackedScene" uid="uid://dfbomt0l6b1o4" path="res://scenes/player.tscn" id="1_ikf4c"]
@@ -17,20 +17,6 @@ func _ready() -> void:
RenderingServer.set_default_clear_color(\"#0d0805\")
"
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yskkl"]
texture = ExtResource("1_snitx")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
1:0/0 = 0
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -4, 16, -4, 16, 16, -12, 16)
1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -4, 12, -4, 12, 16, -16, 16)
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-11.5, -16, 16, -16, 16, -7, -2, -7, -2, 7, -8, 7)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12, -7.5, 9, 7, 2, 7, 2, -7, -16, -7)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_5uvba"]
texture = ExtResource("1_2vl8h")
texture_region_size = Vector2i(32, 32)
@@ -96,7 +82,6 @@ terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Ground 0"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/1 = SubResource("TileSetAtlasSource_5uvba")
sources/0 = SubResource("TileSetAtlasSource_yskkl")
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_d1b6h"]
texture = ExtResource("1_snitx")
@@ -108,9 +93,9 @@ texture_region_size = Vector2i(32, 32)
1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 5.5, 12, 5.5, 12, 16, -16, 16)
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-11.5, -16, 16, -16, 16, -7, -2, -7, -2, 7, -8, 7)
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 16, -16, 16, 11, -11.5, 11.5)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12, -7.5, 9, 7, 2, 7, 2, -7, -16, -7)
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12, 11, -16, 11)
[sub_resource type="TileSet" id="TileSet_cchwu"]
tile_size = Vector2i(32, 32)
@@ -157,6 +142,9 @@ y_sort_enabled = true
position = Vector2(176, 235)
tilemap = NodePath("../TileMapLayer")
[node name="AnimatedSprite2D" parent="Player" index="0"]
animation = &"up"
[node name="InteractSceneswitch" parent="." instance=ExtResource("4_snitx")]
position = Vector2(176, 268)
scene = "res://scenes/levels/hood.tscn"