fight system and whatnot
This commit is contained in:
		| @@ -1,4 +1,4 @@ | ||||
| [gd_scene load_steps=12 format=4 uid="uid://ccfdsdgaon63m"] | ||||
| [gd_scene load_steps=11 format=4 uid="uid://ccfdsdgaon63m"] | ||||
|  | ||||
| [ext_resource type="Texture2D" uid="uid://ctr2whxnff2vn" path="res://assets/textures/tilemaps/main_house_interior_tileset.png" id="1_2vl8h"] | ||||
| [ext_resource type="PackedScene" uid="uid://dfbomt0l6b1o4" path="res://scenes/player.tscn" id="1_ikf4c"] | ||||
| @@ -17,20 +17,6 @@ func _ready() -> void: | ||||
| 	RenderingServer.set_default_clear_color(\"#0d0805\") | ||||
| " | ||||
|  | ||||
| [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yskkl"] | ||||
| texture = ExtResource("1_snitx") | ||||
| texture_region_size = Vector2i(32, 32) | ||||
| 0:0/0 = 0 | ||||
| 1:0/0 = 0 | ||||
| 0:1/0 = 0 | ||||
| 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -4, 16, -4, 16, 16, -12, 16) | ||||
| 1:1/0 = 0 | ||||
| 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -4, 12, -4, 12, 16, -16, 16) | ||||
| 0:2/0 = 0 | ||||
| 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-11.5, -16, 16, -16, 16, -7, -2, -7, -2, 7, -8, 7) | ||||
| 1:2/0 = 0 | ||||
| 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12, -7.5, 9, 7, 2, 7, 2, -7, -16, -7) | ||||
|  | ||||
| [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_5uvba"] | ||||
| texture = ExtResource("1_2vl8h") | ||||
| texture_region_size = Vector2i(32, 32) | ||||
| @@ -96,7 +82,6 @@ terrain_set_0/mode = 0 | ||||
| terrain_set_0/terrain_0/name = "Ground 0" | ||||
| terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) | ||||
| sources/1 = SubResource("TileSetAtlasSource_5uvba") | ||||
| sources/0 = SubResource("TileSetAtlasSource_yskkl") | ||||
|  | ||||
| [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_d1b6h"] | ||||
| texture = ExtResource("1_snitx") | ||||
| @@ -108,9 +93,9 @@ texture_region_size = Vector2i(32, 32) | ||||
| 1:1/0 = 0 | ||||
| 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 5.5, 12, 5.5, 12, 16, -16, 16) | ||||
| 0:2/0 = 0 | ||||
| 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-11.5, -16, 16, -16, 16, -7, -2, -7, -2, 7, -8, 7) | ||||
| 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 16, -16, 16, 11, -11.5, 11.5) | ||||
| 1:2/0 = 0 | ||||
| 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12, -7.5, 9, 7, 2, 7, 2, -7, -16, -7) | ||||
| 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12, 11, -16, 11) | ||||
|  | ||||
| [sub_resource type="TileSet" id="TileSet_cchwu"] | ||||
| tile_size = Vector2i(32, 32) | ||||
| @@ -157,6 +142,9 @@ y_sort_enabled = true | ||||
| position = Vector2(176, 235) | ||||
| tilemap = NodePath("../TileMapLayer") | ||||
|  | ||||
| [node name="AnimatedSprite2D" parent="Player" index="0"] | ||||
| animation = &"up" | ||||
|  | ||||
| [node name="InteractSceneswitch" parent="." instance=ExtResource("4_snitx")] | ||||
| position = Vector2(176, 268) | ||||
| scene = "res://scenes/levels/hood.tscn" | ||||
|   | ||||
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