polished
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64
scenes/menus/win.tscn
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64
scenes/menus/win.tscn
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[gd_scene load_steps=2 format=3 uid="uid://dgkxrqfvnffwn"]
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[sub_resource type="GDScript" id="GDScript_16ftr"]
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script/source = "extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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EventManager.explosion.explode()
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func _on_button_pressed() -> void:
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get_tree().quit()
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"
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[node name="Win" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = SubResource("GDScript_16ftr")
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[node name="ColorRect" type="ColorRect" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 1)
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[node name="RichTextLabel" type="RichTextLabel" parent="."]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -53.5
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offset_top = -21.0
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offset_right = 53.5
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offset_bottom = 21.0
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grow_horizontal = 2
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grow_vertical = 2
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bbcode_enabled = true
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text = "[rainbow][center][wave]YAY YOU WON MY UNFINISHED GAME"
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[node name="Button" type="Button" parent="."]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -19.0
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offset_top = 40.5
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offset_right = 19.0
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offset_bottom = 61.5
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grow_horizontal = 2
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grow_vertical = 2
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text = "Close"
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[connection signal="pressed" from="Button" to="." method="_on_button_pressed"]
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