save management
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50
scripts/autoloads/save.gd
Normal file
50
scripts/autoloads/save.gd
Normal file
@@ -0,0 +1,50 @@
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class_name SaveManager
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extends Node
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var file: ConfigFile = ConfigFile.new()
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var save_path: String = "user://save.binary"
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func get_section_name(res: Resource) -> String:
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return res.resource_name if res.resource_name != "" else res.get_class()
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func save(res: Resource) -> bool:
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if not is_instance_valid(res):
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push_error("cannot save: invalid resource")
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return false
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var section_name: String = get_section_name(res)
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if FileAccess.file_exists(save_path) and file.load(save_path) != OK:
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printerr("Save file corrupted!")
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return false
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file.set_value("meta", "savedate", Time.get_datetime_string_from_system())
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for property in res.get_property_list():
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if property.usage & PROPERTY_USAGE_STORAGE:
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var v_name: String = property.name
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file.set_value(section_name, v_name, res.get(v_name))
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return file.save(save_path) == OK
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func load(res: Resource) -> bool:
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if not FileAccess.file_exists(save_path):
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return true
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if file.load(save_path) != OK:
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printerr("Save file corrupted!")
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return false
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var section_name: String = get_section_name(res)
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var props := []
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for p in res.get_property_list():
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if p.usage & PROPERTY_USAGE_STORAGE:
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props.append(p.name)
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for key in file.get_section_keys(section_name):
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if key in props:
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res.set(key, file.get_value(section_name, key))
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return true
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func delete() -> void:
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file.clear()
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file.save(save_path)
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