[gd_scene load_steps=12 format=4 uid="uid://ccfdsdgaon63m"] [ext_resource type="Texture2D" uid="uid://ctr2whxnff2vn" path="res://assets/textures/tilemaps/main_house_interior_tileset.png" id="1_2vl8h"] [ext_resource type="PackedScene" uid="uid://dfbomt0l6b1o4" path="res://scenes/player.tscn" id="1_ikf4c"] [ext_resource type="Texture2D" uid="uid://duxnw68jxoauh" path="res://assets/textures/spritesheets/table_chair.png" id="1_snitx"] [ext_resource type="PackedScene" uid="uid://bsvy3yhylfoui" path="res://scenes/interactables/chair.tscn" id="3_2vl8h"] [ext_resource type="PackedScene" uid="uid://h77hilgbces" path="res://scenes/interactables/interact_sceneswitch.tscn" id="4_snitx"] [sub_resource type="GDScript" id="GDScript_2vl8h"] script/source = "extends Node2D func _ready() -> void: if EventManager.current_event == EventManager.Events.PUMPKIN_CARVE: var chair: StaticBody2D = $Chair var player: Player = $Player chair.mount_player(player) RenderingServer.set_default_clear_color(\"#0d0805\") " [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yskkl"] texture = ExtResource("1_snitx") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 1:0/0 = 0 0:1/0 = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -4, 16, -4, 16, 16, -12, 16) 1:1/0 = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -4, 12, -4, 12, 16, -16, 16) 0:2/0 = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-11.5, -16, 16, -16, 16, -7, -2, -7, -2, 7, -8, 7) 1:2/0 = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12, -7.5, 9, 7, 2, 7, 2, -7, -16, -7) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_5uvba"] texture = ExtResource("1_2vl8h") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 11, 2, 11, 2, 16) 0:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 11, -16, -16, 16, -16, 16, 11) 1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/bottom_side = 0 1:0/0/terrains_peering_bit/bottom_left_corner = 0 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 11, -16, -16, 16, -16, 16, 16, -2, 16, -2, 11) 2:0/0/terrains_peering_bit/bottom_left_corner = 0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(2, -16, 2, 16, -16, 16, -16, -16) 0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/top_right_corner = 0 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/terrains_peering_bit/right_side = 0 1:1/0/terrains_peering_bit/bottom_right_corner = 0 1:1/0/terrains_peering_bit/bottom_side = 0 1:1/0/terrains_peering_bit/bottom_left_corner = 0 1:1/0/terrains_peering_bit/left_side = 0 1:1/0/terrains_peering_bit/top_left_corner = 0 1:1/0/terrains_peering_bit/top_side = 0 1:1/0/terrains_peering_bit/top_right_corner = 0 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -2, 16, -2, -16) 2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/left_side = 0 2:1/0/terrains_peering_bit/top_left_corner = 0 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(2, -16, 2, -8, 16, -8, 16, 16, -16, 16, -16, -16) 0:2/0/terrains_peering_bit/top_right_corner = 0 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -8, 16, -8, 16, 16) 1:2/0/terrains_peering_bit/top_left_corner = 0 1:2/0/terrains_peering_bit/top_side = 0 1:2/0/terrains_peering_bit/top_right_corner = 0 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, -2, -16, 16, -16, 16, 16, -16, 16, -16, -8) 2:2/0/terrains_peering_bit/top_left_corner = 0 0:3/0 = 0 0:3/0/terrain_set = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 11, -16, -16, 16, -16, 16, 11) [sub_resource type="TileSet" id="TileSet_ikf4c"] tile_size = Vector2i(32, 32) physics_layer_0/collision_layer = 1 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Ground 0" terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) sources/1 = SubResource("TileSetAtlasSource_5uvba") sources/0 = SubResource("TileSetAtlasSource_yskkl") [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_d1b6h"] texture = ExtResource("1_snitx") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 1:0/0 = 0 0:1/0 = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 5.5, 16, 5.5, 16, 16, -12, 16) 1:1/0 = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 5.5, 12, 5.5, 12, 16, -16, 16) 0:2/0 = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-11.5, -16, 16, -16, 16, -7, -2, -7, -2, 7, -8, 7) 1:2/0 = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12, -7.5, 9, 7, 2, 7, 2, -7, -16, -7) [sub_resource type="TileSet" id="TileSet_cchwu"] tile_size = Vector2i(32, 32) physics_layer_0/collision_layer = 1 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Ground 0" terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) sources/0 = SubResource("TileSetAtlasSource_d1b6h") [node name="Home" type="Node2D"] y_sort_enabled = true script = SubResource("GDScript_2vl8h") [node name="TileMapLayer" type="TileMapLayer" parent="."] z_index = -1 tile_map_data = PackedByteArray("AAAHAAYAAQABAAEAAAAHAAUAAQABAAEAAAAHAAQAAQABAAEAAAAHAAMAAQABAAEAAAAGAAYAAQABAAEAAAAGAAUAAQABAAEAAAAGAAQAAQABAAEAAAAGAAMAAQABAAEAAAAFAAYAAQABAAEAAAAFAAUAAQABAAEAAAAFAAQAAQABAAEAAAAFAAMAAQABAAEAAAAEAAYAAQABAAEAAAAEAAUAAQABAAEAAAAEAAQAAQABAAEAAAAEAAMAAQABAAEAAAADAAYAAQABAAEAAAADAAUAAQABAAEAAAADAAQAAQABAAEAAAADAAMAAQABAAEAAAACAAQAAQAAAAEAAAACAAMAAQAAAAEAAAACAAIAAQAAAAAAAAADAAIAAQABAAAAAAAEAAIAAQABAAAAAAACAAUAAQAAAAEAAAACAAYAAQAAAAEAAAAEAAcAAQABAAIAAAADAAcAAQABAAIAAAACAAcAAQAAAAIAAAAFAAIAAQAAAAMAAAAGAAIAAQABAAAAAAAGAAcAAQABAAIAAAAHAAIAAQABAAAAAAAHAAcAAQABAAIAAAAIAAMAAQACAAEAAAAIAAQAAQACAAEAAAAIAAIAAQACAAAAAAAIAAUAAQACAAEAAAAIAAYAAQACAAEAAAAIAAcAAQACAAIAAAAFAAcAAQABAAEAAAA=") tile_set = SubResource("TileSet_ikf4c") [node name="TileMapLayer2" type="TileMapLayer" parent="."] y_sort_enabled = true tile_map_data = PackedByteArray("AAAGAAUAAAABAAEAAAAGAAYAAAABAAIAAAAFAAYAAAAAAAIAAAAFAAUAAAAAAAEAAAA=") tile_set = SubResource("TileSet_cchwu") [node name="Chair" parent="." instance=ExtResource("3_2vl8h")] y_sort_enabled = true position = Vector2(155, 191) direction = 1 [node name="Chair2" parent="." instance=ExtResource("3_2vl8h")] y_sort_enabled = true position = Vector2(229, 191) direction = 0 [node name="Chair3" parent="." instance=ExtResource("3_2vl8h")] y_sort_enabled = true position = Vector2(173, 166) [node name="Chair4" parent="." instance=ExtResource("3_2vl8h")] y_sort_enabled = true position = Vector2(205, 166) [node name="Player" parent="." node_paths=PackedStringArray("tilemap") instance=ExtResource("1_ikf4c")] y_sort_enabled = true position = Vector2(176, 235) tilemap = NodePath("../TileMapLayer") [node name="InteractSceneswitch" parent="." instance=ExtResource("4_snitx")] position = Vector2(176, 268) scene = "res://scenes/levels/hood.tscn" auto_interact = true [editable path="Player"]