[gd_scene load_steps=2 format=3 uid="uid://dgkxrqfvnffwn"] [sub_resource type="GDScript" id="GDScript_16ftr"] script/source = "extends Control # Called when the node enters the scene tree for the first time. func _ready() -> void: EventManager.explosion.explode() func _on_button_pressed() -> void: get_tree().quit() " [node name="Win" type="Control"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = SubResource("GDScript_16ftr") [node name="ColorRect" type="ColorRect" parent="."] layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 color = Color(0, 0, 0, 1) [node name="RichTextLabel" type="RichTextLabel" parent="."] layout_mode = 1 anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -53.5 offset_top = -21.0 offset_right = 53.5 offset_bottom = 21.0 grow_horizontal = 2 grow_vertical = 2 bbcode_enabled = true text = "[rainbow][center][wave]YAY YOU WON MY UNFINISHED GAME" [node name="Button" type="Button" parent="."] layout_mode = 1 anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -19.0 offset_top = 40.5 offset_right = 19.0 offset_bottom = 61.5 grow_horizontal = 2 grow_vertical = 2 text = "Close" [connection signal="pressed" from="Button" to="." method="_on_button_pressed"]