[gd_scene load_steps=6 format=3 uid="uid://cokphmh2g8wvs"] [ext_resource type="Texture2D" uid="uid://db4dctk13rgbm" path="res://assets/textures/spritesheets/houses.png" id="1_fltv6"] [ext_resource type="PackedScene" uid="uid://h77hilgbces" path="res://scenes/interactables/interact_sceneswitch.tscn" id="2_0afuu"] [ext_resource type="PackedScene" uid="uid://ccfdsdgaon63m" path="res://scenes/levels/home.tscn" id="3_0afuu"] [sub_resource type="AtlasTexture" id="AtlasTexture_0db70"] atlas = ExtResource("1_fltv6") region = Rect2(1, 4, 94, 89) [sub_resource type="RectangleShape2D" id="RectangleShape2D_0afuu"] size = Vector2(90, 46) [node name="Home" type="StaticBody2D"] [node name="Sprite2D" type="Sprite2D" parent="."] texture = SubResource("AtlasTexture_0db70") [node name="InteractSceneswitch" parent="." instance=ExtResource("2_0afuu")] position = Vector2(0, 25) scene = ExtResource("3_0afuu") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] y_sort_enabled = true position = Vector2(0, 18) shape = SubResource("RectangleShape2D_0afuu") debug_color = Color(0.8768643, 0.34231007, 0.046793222, 0.41960785)