extends Control signal exit var profile: Profile = Profile.new("profile") @onready var next: Button = $VBoxContainer/HBoxContainer/Next @onready var line_edit: LineEdit = $VBoxContainer/LineEdit @onready var max_index: int = profile.named_things.keys().size() - 1 var index: int = 0 func _ready() -> void: next.disabled = index == max_index func _on_back_button_pressed() -> void: if index == 0: exit.emit() else: index -= 1 update_name() func _on_next_pressed() -> void: index += 1 update_name() func update_name() -> void: if index == max_index: next.text = "Finish" elif index > max_index: profile.save() index = max_index return else: next.text = "Next" var labels: Dictionary = { "player_name": "Name him", "villain_friend": "Name him too", "stupid_friend": "And also name him", "favourite_candy": "Favourite candy?" } var label: String = labels[profile.named_things.keys()[index]] line_edit.placeholder_text = label