Files
project-hood/scenes/levels/lvl_1.tscn
2025-10-29 04:02:47 +01:00

222 lines
11 KiB
Plaintext

[gd_scene load_steps=20 format=4 uid="uid://bdpobbbi6apq5"]
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[ext_resource type="PackedScene" uid="uid://dfbomt0l6b1o4" path="res://scenes/player.tscn" id="2_0t8x2"]
[ext_resource type="PackedScene" uid="uid://sr8t2lu6apr4" path="res://scenes/enemies/skull.tscn" id="3_u5kpk"]
[ext_resource type="AudioStream" uid="uid://c7558jjqywld1" path="res://assets/audio/music/boss_theme.ogg" id="4_ij6uy"]
[ext_resource type="Texture2D" uid="uid://dsapnb753puib" path="res://assets/textures/spritesheets/dark_house_assets.png" id="5_piajy"]
[sub_resource type="GDScript" id="GDScript_piajy"]
script/source = "extends Node2D
func _on_child_exiting_tree(_node: Node) -> void:
if get_tree().get_node_count_in_group(\"Enemy\") == 0:
get_tree().call_deferred(\"change_scene_to_file\", \"res://scenes/menus/win.tscn\")
"
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outlines = Array[PackedVector2Array]([PackedVector2Array(2, 10, 16, 10, 16, 16, 2, 16)])
agent_radius = 0.0
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(2, -16, 16, -16, 16, 16, 2, 16)])
agent_radius = 0.0
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(2, -16, 16, -16, 16, -8, 2, -8)])
agent_radius = 0.0
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-16, 10, 16, 10, 16, 16, -16, 16)])
agent_radius = 0.0
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)])
agent_radius = 0.0
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-16, -16, 16, -16, 16, -8, -16, -8)])
agent_radius = 0.0
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-16, 10, -1, 10, -1, 16, -16, 16)])
agent_radius = 0.0
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-16, -16, -1.5, -16, -1.5, 16, -16, 16)])
agent_radius = 0.0
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-16, -16, -1, -16, -1, -8, -16, -8)])
agent_radius = 0.0
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texture_region_size = Vector2i(32, 32)
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_0t8x2")
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1:0/0/terrain_set = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 10, -16, 10)
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_piajy")
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2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_3u0n1")
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0:1/0/terrain_set = 0
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0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
0:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_u5kpk")
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/left_side = 0
1:1/0/terrains_peering_bit/top_left_corner = 0
1:1/0/terrains_peering_bit/top_side = 0
1:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_v45sh")
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2:1/0/terrain_set = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1, -16, 16, -16, 16, 16, -1, 16)
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_2lf8p")
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0:2/0/terrains_peering_bit/top_right_corner = 0
0:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ij6uy")
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1:2/0/terrain_set = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -16, 16, -16, -8, 16, -8)
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_l6efi")
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1, -16, 16, -16, 16, 16, -16, 16, -16, -8, -1, -8)
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_vpggf")
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tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Ground 0"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
navigation_layer_0/layers = 1
sources/1 = SubResource("TileSetAtlasSource_u5kpk")
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texture_region_size = Vector2i(32, 32)
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1:0/0 = 0
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3:0/0 = 0
4:0/0 = 0
0:1/0 = 0
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1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:1/0 = 0
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0:3/0 = 0
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1:3/0 = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:3/0 = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:3/0 = 0
5:3/0 = 0
6:3/0 = 0
7:3/0 = 0
[sub_resource type="TileSet" id="TileSet_l6efi"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
sources/1 = SubResource("TileSetAtlasSource_v45sh")
[node name="Lvl1" type="Node2D"]
y_sort_enabled = true
script = SubResource("GDScript_piajy")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
z_index = -1
y_sort_enabled = true
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rendering_quadrant_size = 32
physics_quadrant_size = 32
[node name="Player" parent="." node_paths=PackedStringArray("tilemap") instance=ExtResource("2_0t8x2")]
tilemap = NodePath("../TileMapLayer")
[node name="Skull" parent="." instance=ExtResource("3_u5kpk")]
position = Vector2(-111, -50)
[node name="Skull2" parent="." instance=ExtResource("3_u5kpk")]
position = Vector2(8, -106)
[node name="Skull3" parent="." instance=ExtResource("3_u5kpk")]
position = Vector2(140, -102)
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("4_ij6uy")
autoplay = true
[node name="TileMapLayer2" type="TileMapLayer" parent="."]
y_sort_enabled = true
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[connection signal="child_exiting_tree" from="." to="." method="_on_child_exiting_tree"]