26 lines
707 B
GDScript
26 lines
707 B
GDScript
extends Node
|
|
|
|
var player_free: bool = true
|
|
var player: Player
|
|
|
|
enum Events { NONE, PUMPKIN_CARVE, OUTSIDE_NORMAL }
|
|
var current_event: Events = Events.NONE
|
|
|
|
func transition_start() -> void:
|
|
pass
|
|
|
|
func transition_end() -> void:
|
|
pass
|
|
|
|
func run_event(event: Events, player_postion: Vector2 = Vector2.ZERO):
|
|
current_event = event
|
|
transition_start()
|
|
if player != null && player_postion != Vector2.ZERO:
|
|
player.position = player_postion
|
|
match event:
|
|
Events.PUMPKIN_CARVE:
|
|
get_tree().change_scene_to_file("uid://ccfdsdgaon63m") # scenes/levels/home.tscn
|
|
await get_tree().scene_changed
|
|
player.animated_sprite.animation = "sit" # should be replaced with chair interaction trigger
|
|
transition_end()
|