Files
project-hood/scripts/autoloads/nodes/event_manager.gd
2025-10-26 02:57:00 +02:00

26 lines
707 B
GDScript

extends Node
var player_free: bool = true
var player: Player
enum Events { NONE, PUMPKIN_CARVE, OUTSIDE_NORMAL }
var current_event: Events = Events.NONE
func transition_start() -> void:
pass
func transition_end() -> void:
pass
func run_event(event: Events, player_postion: Vector2 = Vector2.ZERO):
current_event = event
transition_start()
if player != null && player_postion != Vector2.ZERO:
player.position = player_postion
match event:
Events.PUMPKIN_CARVE:
get_tree().change_scene_to_file("uid://ccfdsdgaon63m") # scenes/levels/home.tscn
await get_tree().scene_changed
player.animated_sprite.animation = "sit" # should be replaced with chair interaction trigger
transition_end()