Files
project-hood/scripts/autoloads/save.gd

45 lines
1.1 KiB
GDScript

class_name SaveManager
extends Node
var file: ConfigFile = ConfigFile.new()
var save_path: String = "user://save.binary"
func save(res: SaveFile) -> bool:
if not is_instance_valid(res):
push_error("cannot save: invalid resource")
return false
if FileAccess.file_exists(save_path) and file.load(save_path) != OK:
printerr("Save file corrupted!")
return false
file.set_value("meta", "savedate", Time.get_datetime_string_from_system())
for property in res.get_property_list():
if property.usage & PROPERTY_USAGE_STORAGE:
var v_name: String = property.name
file.set_value(res.save_name, v_name, res.get(v_name))
return file.save(save_path) == OK
func load(res: SaveFile) -> bool:
if not FileAccess.file_exists(save_path):
return true
if file.load(save_path) != OK:
printerr("Save file corrupted!")
return false
var props := []
for p in res.get_property_list():
if p.usage & PROPERTY_USAGE_STORAGE:
props.append(p.name)
for key in file.get_section_keys(res.save_name):
if key in props:
res.set(key, file.get_value(res.save_name, key))
return true
func delete() -> void:
file.clear()
file.save(save_path)