[gd_scene load_steps=15 format=3 uid="uid://ckad8stc13n83"]

[ext_resource type="PackedScene" uid="uid://gg5ph541e4p3" path="res://scenes/player.tscn" id="1_2585i"]
[ext_resource type="PackedScene" uid="uid://ddwkhfly2xyyt" path="res://models/interior.obj" id="1_lphcl"]
[ext_resource type="PackedScene" uid="uid://b8bvidqu7tmfs" path="res://scenes/objects/interactables/task_terminal.tscn" id="3_30m3x"]
[ext_resource type="PackedScene" uid="uid://dqy8bqf1chm8c" path="res://scenes/objects/interactables/button_stand.tscn" id="4_cruoa"]
[ext_resource type="ArrayMesh" uid="uid://cxw30fmp15jsd" path="res://models/gun.obj" id="5_62nbh"]
[ext_resource type="Shader" path="res://shaders/pbr_glass.gdshader" id="6_vb4lq"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_780x3"]
albedo_color = Color(0.133333, 0.133333, 0.133333, 1)
metallic_specular = 0.0

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cra61"]
albedo_color = Color(0.356863, 0.168627, 0, 1)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_13ant"]
cull_mode = 2
albedo_color = Color(0.05359, 0.05359, 0.05359, 1)
roughness = 0.42
clearcoat_enabled = true
clearcoat_roughness = 1.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_twwch"]
render_priority = 0
shader = ExtResource("6_vb4lq")
shader_parameter/albedo = Color(1, 1, 1, 0.0156863)
shader_parameter/roughness = 0.301
shader_parameter/normal_strength = 16.0
shader_parameter/edge_color = Color(1, 1, 1, 1)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lednd"]
cull_mode = 2
albedo_color = Color(0.08984, 0.019501, 0, 1)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vq0we"]
albedo_color = Color(0.282353, 0.282353, 0.282353, 1)
metallic = 1.0
clearcoat_enabled = true

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_n0xde"]
albedo_color = Color(1, 0.490196, 0, 1)
rim_enabled = true
rim_tint = 1.0
backlight_enabled = true
backlight = Color(1, 0.490196, 0, 1)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e1ogg"]
cull_mode = 2
albedo_color = Color(0.495402, 0.401949, 0.222077, 1)

[node name="Debug" type="Node3D"]

[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0)
directional_shadow_blend_splits = true
sky_mode = 1
metadata/_edit_lock_ = true

[node name="interior" parent="." instance=ExtResource("1_lphcl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0)

[node name="Hallway" parent="interior" index="0"]
surface_material_override/0 = SubResource("StandardMaterial3D_780x3")

[node name="Cube" parent="interior" index="1"]
surface_material_override/0 = SubResource("StandardMaterial3D_cra61")

[node name="Player" parent="." instance=ExtResource("1_2585i")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 5.23956)

[node name="TaskTerminal" parent="." instance=ExtResource("3_30m3x")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0.5, 0.027395, 0)

[node name="ButtonStand" parent="." instance=ExtResource("4_cruoa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.7, 0)

[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.56923, 0)
mesh = ExtResource("5_62nbh")
surface_material_override/0 = SubResource("StandardMaterial3D_13ant")
surface_material_override/1 = SubResource("ShaderMaterial_twwch")
surface_material_override/2 = SubResource("StandardMaterial3D_lednd")
surface_material_override/3 = SubResource("StandardMaterial3D_vq0we")
surface_material_override/4 = SubResource("StandardMaterial3D_n0xde")
surface_material_override/5 = SubResource("StandardMaterial3D_e1ogg")

[editable path="interior"]
