more stuff
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@@ -1,14 +1,10 @@
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[gd_scene load_steps=21 format=3 uid="uid://cl6gw3huejnrl"]
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[ext_resource type="Script" path="res://scripts/gravity_gun.gd" id="1_0upyy"]
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[ext_resource type="ArrayMesh" uid="uid://cxw30fmp15jsd" path="res://models/gun.obj" id="1_803cf"]
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[ext_resource type="ArrayMesh" uid="uid://cxw30fmp15jsd" path="res://assets/models/gun.obj" id="1_803cf"]
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[ext_resource type="Environment" uid="uid://drn5fwa4uhv4m" path="res://resources/environment.tres" id="1_vtn44"]
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[ext_resource type="Material" uid="uid://b6r8e4302xg1d" path="res://assets/materials/dark_metal.material" id="2_qrl87"]
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[ext_resource type="Shader" path="res://shaders/pbr_glass.gdshader" id="3_aeppb"]
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[ext_resource type="Material" uid="uid://djwaye0a3cmds" path="res://assets/materials/wood.material" id="4_expk1"]
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[ext_resource type="Material" uid="uid://wi5k6axixuwr" path="res://assets/materials/metal.material" id="5_algr0"]
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[ext_resource type="Material" uid="uid://dy6hjdu4t4wan" path="res://assets/materials/orange_glow.material" id="6_ocwsh"]
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[ext_resource type="Material" uid="uid://c8bic1or51fbf" path="res://assets/materials/old_plastic.material" id="7_c1s4a"]
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[ext_resource type="Texture2D" uid="uid://b4en3dw3q324p" path="res://assets/textures/circle.png" id="8_al3c7"]
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[sub_resource type="World3D" id="World3D_wp4pn"]
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@@ -21,13 +17,37 @@ func _ready() -> void:
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msaa_3d = ProjectSettings.get_setting(\"rendering/anti_aliasing/quality/msaa_3d\",0)
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"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_twwch"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_b1al8"]
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render_priority = 0
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shader = ExtResource("3_aeppb")
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shader_parameter/albedo = Color(1, 1, 1, 0.0156863)
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shader_parameter/roughness = 0.301
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shader_parameter/normal_strength = 16.0
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shader_parameter/edge_color = Color(1, 1, 1, 1)
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shader_parameter/albedo = Color(1, 1, 0.729412, 0.270588)
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shader_parameter/roughness = 0.15
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shader_parameter/normal_strength = 1.0
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shader_parameter/edge_color = Color(0, 0, 0, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3g65u"]
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albedo_color = Color(0.08984, 0.019501, 0, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sgrb8"]
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albedo_color = Color(0.447059, 0.447059, 0.447059, 1)
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metallic = 0.94
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roughness = 0.3
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clearcoat_enabled = true
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ao_light_affect = 0.22
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6ml44"]
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albedo_color = Color(1, 0, 0, 1)
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metallic_specular = 0.0
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emission_enabled = true
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emission = Color(1, 0.156863, 0, 1)
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emission_energy_multiplier = 16.0
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backlight_enabled = true
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backlight = Color(1, 0.215686, 0, 1)
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disable_receive_shadows = true
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_r64y0"]
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albedo_color = Color(1, 0.945098, 0.72549, 1)
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metallic_specular = 0.0
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_yttr4"]
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lifetime_randomness = 0.1
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@@ -109,10 +129,9 @@ script = SubResource("GDScript_sr7lp")
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[node name="Node3D" type="Node3D" parent="SubViewportContainer/SubViewport"]
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="SubViewportContainer/SubViewport/Node3D"]
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transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0)
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transform = Transform3D(0.707107, -0.707107, 0, 0.5, 0.5, 0.707107, -0.5, -0.5, 0.707107, 0, 0, 0)
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directional_shadow_blend_splits = true
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sky_mode = 1
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metadata/_edit_lock_ = true
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[node name="Camera3D" type="Camera3D" parent="SubViewportContainer/SubViewport/Node3D"]
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@@ -121,11 +140,11 @@ transform = Transform3D(0.00445237, 0.182181, 0.983255, 0.0240231, 0.982961, -0.
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mesh = ExtResource("1_803cf")
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skeleton = NodePath("../..")
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surface_material_override/0 = ExtResource("2_qrl87")
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surface_material_override/1 = SubResource("ShaderMaterial_twwch")
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surface_material_override/2 = ExtResource("4_expk1")
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surface_material_override/3 = ExtResource("5_algr0")
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surface_material_override/4 = ExtResource("6_ocwsh")
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surface_material_override/5 = ExtResource("7_c1s4a")
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surface_material_override/1 = SubResource("ShaderMaterial_b1al8")
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surface_material_override/2 = SubResource("StandardMaterial3D_3g65u")
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surface_material_override/3 = SubResource("StandardMaterial3D_sgrb8")
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surface_material_override/4 = SubResource("StandardMaterial3D_6ml44")
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surface_material_override/5 = SubResource("StandardMaterial3D_r64y0")
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[node name="GPUParticles3D" type="GPUParticles3D" parent="SubViewportContainer/SubViewport/Node3D/Camera3D/MeshInstance3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.20308, -0.000130415, 0.165362)
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