started adding completion system
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63
scenes/door.tscn
Normal file
63
scenes/door.tscn
Normal file
@@ -0,0 +1,63 @@
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[gd_scene load_steps=7 format=3 uid="uid://cy0x2nliyw8gw"]
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[ext_resource type="Script" path="res://scripts/door.gd" id="1_qix0h"]
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[sub_resource type="BoxMesh" id="BoxMesh_8iti4"]
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size = Vector3(1.5, 3, 0.2)
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[sub_resource type="BoxShape3D" id="BoxShape3D_pejvk"]
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size = Vector3(1.5, 3, 0.2)
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[sub_resource type="Animation" id="Animation_53g2p"]
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resource_name = "open"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(1.4, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_hlq2m"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_r8evj"]
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_data = {
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"RESET": SubResource("Animation_hlq2m"),
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"open": SubResource("Animation_53g2p")
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}
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[node name="Door" type="Node3D"]
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script = ExtResource("1_qix0h")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_8iti4")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
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shape = SubResource("BoxShape3D_pejvk")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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root_node = NodePath("../MeshInstance3D")
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libraries = {
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"": SubResource("AnimationLibrary_r8evj")
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}
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