started adding completion system
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@@ -67,14 +67,23 @@ transparent_bg = true
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handle_input_locally = false
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gui_embed_subwindows = true
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size = Vector2i(1152, 648)
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size_2d_override_stretch = true
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render_target_update_mode = 4
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[node name="Node3D" type="Node3D" parent="SubViewportContainer/SubViewport"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -8, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="SubViewportContainer/SubViewport/Node3D"]
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="SubViewportContainer/SubViewport/Node3D"]
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transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0)
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directional_shadow_blend_splits = true
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sky_mode = 1
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metadata/_edit_lock_ = true
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[node name="Camera3D" type="Camera3D" parent="SubViewportContainer/SubViewport/Node3D"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="SubViewportContainer/SubViewport/Node3D/Camera3D"]
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transform = Transform3D(0.00445237, 0.182181, 0.983255, 0.0240231, 0.982961, -0.182236, -0.999701, 0.0244322, -4.29794e-08, 0.895815, -0.569743, -1.63173)
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mesh = ExtResource("1_803cf")
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skeleton = NodePath("../..")
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surface_material_override/0 = ExtResource("2_qrl87")
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surface_material_override/1 = SubResource("ShaderMaterial_twwch")
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surface_material_override/2 = ExtResource("4_expk1")
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@@ -82,7 +91,7 @@ surface_material_override/3 = ExtResource("5_algr0")
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surface_material_override/4 = ExtResource("6_ocwsh")
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surface_material_override/5 = ExtResource("7_c1s4a")
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[node name="GPUParticles3D" type="GPUParticles3D" parent="SubViewportContainer/SubViewport/Node3D/MeshInstance3D"]
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[node name="GPUParticles3D" type="GPUParticles3D" parent="SubViewportContainer/SubViewport/Node3D/Camera3D/MeshInstance3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.20308, -0.000130415, 0.165362)
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emitting = false
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lifetime = 5.0
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@@ -91,7 +100,7 @@ visibility_aabb = AABB(-0.894568, -0.448322, -0.513538, 1.77742, 0.896643, 1.027
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process_material = SubResource("ParticleProcessMaterial_yttr4")
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draw_pass_1 = SubResource("QuadMesh_wtlns")
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[node name="GPUParticles3D2" type="GPUParticles3D" parent="SubViewportContainer/SubViewport/Node3D/MeshInstance3D"]
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[node name="GPUParticles3D2" type="GPUParticles3D" parent="SubViewportContainer/SubViewport/Node3D/Camera3D/MeshInstance3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.173204, 0.0331628, -0.182098)
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lifetime = 5.0
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randomness = 0.5
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@@ -99,7 +108,7 @@ visibility_aabb = AABB(-0.894568, -0.448322, -0.513538, 1.77742, 0.896643, 1.027
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process_material = SubResource("ParticleProcessMaterial_yttr4")
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draw_pass_1 = SubResource("QuadMesh_wtlns")
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[node name="GPUParticles3D3" type="GPUParticles3D" parent="SubViewportContainer/SubViewport/Node3D/MeshInstance3D"]
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[node name="GPUParticles3D3" type="GPUParticles3D" parent="SubViewportContainer/SubViewport/Node3D/Camera3D/MeshInstance3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.132698, 0.304665, 0.0594321)
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lifetime = 5.0
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randomness = 0.5
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@@ -107,11 +116,6 @@ visibility_aabb = AABB(-0.894568, -0.448322, -0.513538, 1.77742, 0.896643, 1.027
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process_material = SubResource("ParticleProcessMaterial_yttr4")
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draw_pass_1 = SubResource("QuadMesh_wtlns")
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[node name="GPUParticlesCollisionBox3D" type="GPUParticlesCollisionBox3D" parent="SubViewportContainer/SubViewport/Node3D/MeshInstance3D"]
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[node name="GPUParticlesCollisionBox3D" type="GPUParticlesCollisionBox3D" parent="SubViewportContainer/SubViewport/Node3D/Camera3D/MeshInstance3D"]
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transform = Transform3D(0.999923, -0.012392, 0.000616441, 0.0123854, 0.999875, 0.00980631, -0.000737865, -0.00979792, 0.999952, 0.358337, 0.108517, -0.0012207)
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size = Vector3(1.17664, 0.301201, 0.299805)
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[node name="Camera3D" type="Camera3D" parent="SubViewportContainer/SubViewport/Node3D"]
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="SubViewportContainer/SubViewport/Node3D"]
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transform = Transform3D(0.991671, 0, -0.128796, 0, 1, 0, 0.128796, 0, 0.991671, 0, 0, 0)
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