started adding completion system
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@@ -1,11 +1,27 @@
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[gd_scene load_steps=4 format=3 uid="uid://gg5ph541e4p3"]
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[gd_scene load_steps=8 format=3 uid="uid://gg5ph541e4p3"]
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[ext_resource type="Script" path="res://scripts/player.gd" id="1_8d33x"]
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[ext_resource type="PackedScene" uid="uid://cl6gw3huejnrl" path="res://scenes/gravity_gun.tscn" id="2_ahuce"]
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[ext_resource type="Script" path="res://shaders/gdscript_assist/ddof.gd" id="2_jg7te"]
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[ext_resource type="Shader" path="res://shaders/ddof.gdshader" id="2_rpqdy"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_2qx4s"]
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height = 1.9
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_52bjo"]
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render_priority = 0
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shader = ExtResource("2_rpqdy")
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shader_parameter/ray_position = null
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shader_parameter/blur_strength = 3
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shader_parameter/blur_falloff = 7.0
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shader_parameter/blur_near = 20.0
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shader_parameter/blur_far = 200.0
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[sub_resource type="QuadMesh" id="QuadMesh_dicpk"]
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material = SubResource("ShaderMaterial_52bjo")
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flip_faces = true
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size = Vector2(2, 2)
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[node name="Player" type="CharacterBody3D"]
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script = ExtResource("1_8d33x")
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@@ -16,6 +32,12 @@ shape = SubResource("CapsuleShape3D_2qx4s")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0)
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current = true
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[node name="DDOF" type="MeshInstance3D" parent="Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1)
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visible = false
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mesh = SubResource("QuadMesh_dicpk")
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script = ExtResource("2_jg7te")
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[node name="GravityGun" parent="." instance=ExtResource("2_ahuce")]
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[editable path="GravityGun"]
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