started adding completion system

This commit is contained in:
2024-01-19 12:53:24 +01:00
parent be95ec8202
commit 269729a1d9
13 changed files with 238 additions and 31 deletions

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@@ -0,0 +1,16 @@
extends Node
signal unlock
@export var nodes_needed: Array[Completer]
var uncompleted: int
func _ready():
uncompleted = nodes_needed.size()
for node in nodes_needed:
node.completed.connect(complete)
func complete():
uncompleted -= 1
if uncompleted == 0:
unlock.emit()

5
scripts/door.gd Normal file
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@@ -0,0 +1,5 @@
extends Node3D
@onready var anim: AnimationPlayer = $AnimationPlayer
func open(): anim.play("open")

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@@ -1,6 +1,7 @@
extends StaticBody3D
extends Completer
@onready var animation_player: AnimationPlayer = $AnimationPlayer
func _on_interaction_area_interacted():
animation_player.play("press")
completed.emit()

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@@ -0,0 +1,4 @@
extends Node
class_name Completer
signal completed

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@@ -15,6 +15,7 @@ var camera_senitivity: float = 0.5
func _ready() -> void:
capture()
camera.make_current()
$Camera3D/DDOF.show() # Würde den spieler im editor unsichtbar machen
func _physics_process(delta: float) -> void:
gun_cam.transform = camera.transform