started adding completion system
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@@ -15,6 +15,7 @@ var camera_senitivity: float = 0.5
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func _ready() -> void:
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capture()
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camera.make_current()
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$Camera3D/DDOF.show() # Würde den spieler im editor unsichtbar machen
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func _physics_process(delta: float) -> void:
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gun_cam.transform = camera.transform
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