started adding completion system
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15
shaders/gdscript_assist/ddof.gd
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15
shaders/gdscript_assist/ddof.gd
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extends MeshInstance3D
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var DOF_LENGTH = 250;
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var COLLISION_MASK = 1;
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func _physics_process(_delta):
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var end = global_position - global_transform.basis.z * DOF_LENGTH
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var rayParams = PhysicsRayQueryParameters3D.create(global_position, end, COLLISION_MASK)
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var ray = get_world_3d().direct_space_state.intersect_ray(rayParams)
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if !ray.is_empty():
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end = ray["position"]
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var sm = get_active_material(0) as ShaderMaterial
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sm.set_shader_parameter("ray_position", end)
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