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25
scenes/objects/furniture/wall_holder.tscn
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25
scenes/objects/furniture/wall_holder.tscn
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[gd_scene load_steps=5 format=3 uid="uid://n2fxmsp27rfs"]
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[ext_resource type="ArrayMesh" uid="uid://dqymak6wgq3bb" path="res://assets/models/wall_holder.obj" id="1_lp6sm"]
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[ext_resource type="Material" uid="uid://cxjgare3kcbtl" path="res://assets/materials/dark_metal2.material" id="2_l0awx"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_rff84"]
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rough = true
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bounce = 0.1
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absorbent = true
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[sub_resource type="BoxShape3D" id="BoxShape3D_m4ear"]
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size = Vector3(0.1, 0.1, 0.276709)
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[node name="Desk" type="StaticBody3D"]
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collision_priority = 2.0
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physics_material_override = SubResource("PhysicsMaterial_rff84")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0, 0, 0)
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mesh = ExtResource("1_lp6sm")
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surface_material_override/0 = ExtResource("2_l0awx")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.132642)
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shape = SubResource("BoxShape3D_m4ear")
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