forgot to push
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30
scenes/objects/physics_objects/computer_screen.tscn
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30
scenes/objects/physics_objects/computer_screen.tscn
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[gd_scene load_steps=6 format=3 uid="uid://ryumwinqbqgr"]
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[ext_resource type="ArrayMesh" uid="uid://5jmm7tn60qa4" path="res://assets/models/screen.obj" id="1_561hv"]
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[ext_resource type="Material" uid="uid://c8bic1or51fbf" path="res://assets/materials/old_plastic.material" id="2_r7j4a"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_rff84"]
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rough = true
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bounce = 0.1
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absorbent = true
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vbaul"]
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albedo_color = Color(0, 0, 0, 1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_bsmvc"]
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size = Vector3(0.894531, 1.15163, 1.1)
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[node name="ComputerScreen" type="RigidBody3D" groups=["pushables"]]
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collision_priority = 2.0
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mass = 1.5
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physics_material_override = SubResource("PhysicsMaterial_rff84")
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continuous_cd = true
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = ExtResource("1_561hv")
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surface_material_override/0 = ExtResource("2_r7j4a")
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surface_material_override/1 = SubResource("StandardMaterial3D_vbaul")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00273436, -0.0842743, 0)
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shape = SubResource("BoxShape3D_bsmvc")
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