idk anymore
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@@ -1,20 +1,27 @@
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[gd_scene load_steps=4 format=3 uid="uid://ced2w03t8er5k"]
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[gd_scene load_steps=6 format=3 uid="uid://ced2w03t8er5k"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_b2i4c"]
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[ext_resource type="ArrayMesh" uid="uid://cfftio4fgenlo" path="res://assets/models/cube.obj" id="1_xnjii"]
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[ext_resource type="Material" uid="uid://ltq25pr37xjg" path="res://assets/textures/material/crate/crate.material" id="2_26qic"]
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[ext_resource type="Material" uid="uid://ctadhqfpd0j5u" path="res://assets/textures/material/metal/metal.material" id="2_oyd3r"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_rff84"]
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rough = true
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bounce = 0.1
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absorbent = true
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[sub_resource type="BoxShape3D" id="BoxShape3D_flqji"]
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[sub_resource type="BoxMesh" id="BoxMesh_evnha"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_bsmvc"]
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size = Vector3(1.1, 1.1, 1.1)
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[node name="Cube" type="RigidBody3D" groups=["pushables"]]
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collision_priority = 2.0
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mass = 1.5
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physics_material_override = SubResource("PhysicsMaterial_b2i4c")
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physics_material_override = SubResource("PhysicsMaterial_rff84")
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continuous_cd = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_flqji")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_evnha")
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mesh = ExtResource("1_xnjii")
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surface_material_override/0 = ExtResource("2_oyd3r")
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surface_material_override/1 = ExtResource("2_26qic")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_bsmvc")
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@@ -52,6 +52,8 @@ script = ExtResource("1_qix0h")
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mesh = SubResource("BoxMesh_8iti4")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
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collision_layer = 3
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collision_mask = 3
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
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shape = SubResource("BoxShape3D_pejvk")
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