idk anymore
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@@ -1,4 +1,5 @@
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extends Control
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class_name MainMenu
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func _on_start_game_pressed() -> void:
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pass # Replace with function body.
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get_tree().change_scene_to_file("res://scenes/levels/lvl_1.tscn")
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@@ -1,3 +1,20 @@
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extends Control
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extends CanvasLayer
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class_name PauseMenu
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signal continued
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func _on_continue_pressed() -> void:
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hide()
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get_tree().paused = false
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continued.emit()
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func _on_restart_level_pressed() -> void:
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if !get_tree().current_scene is MainMenu:
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get_tree().reload_current_scene()
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hide()
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get_tree().paused = false
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func _on_close_level_pressed() -> void:
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WindowManager.popup_close_dialog()
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