added gun and pain
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62
models/gun.mtl
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62
models/gun.mtl
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# Blender 3.6.8 MTL File: 'gun.blend'
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# www.blender.org
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newmtl Barrel
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Ns 573.265381
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Ka 1.000000 1.000000 1.000000
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Kd 0.149151 0.149151 0.149151
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Ks 0.000000 0.000000 0.000000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 1
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newmtl Base
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Ns 539.175476
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Ka 1.000000 1.000000 1.000000
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Kd 0.053590 0.053590 0.053590
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 3
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newmtl BaseGlow
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Ns 360.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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newmtl Glass
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Ns 518.400024
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Ka 1.000000 1.000000 1.000000
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Kd 0.679310 0.675520 0.308423
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Ks 0.000000 0.000000 0.000000
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Ke 0.000000 0.000000 0.000000
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Ni 1.550000
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d 1.000000
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illum 1
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newmtl Material.002
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Ns 250.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.495402 0.401949 0.222077
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 2
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newmtl Wood
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Ns 0.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.089840 0.019501 0.000000
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Ks 0.038182 0.038182 0.038182
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 2
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24329
models/gun.obj
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24329
models/gun.obj
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File diff suppressed because it is too large
Load Diff
22
models/gun.obj.import
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22
models/gun.obj.import
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[remap]
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importer="wavefront_obj"
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importer_version=1
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type="Mesh"
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uid="uid://cxw30fmp15jsd"
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path="res://.godot/imported/gun.obj-ffb7f3878e9e13531f79f0665c22a5e9.mesh"
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[deps]
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files=["res://.godot/imported/gun.obj-ffb7f3878e9e13531f79f0665c22a5e9.mesh"]
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source_file="res://models/gun.obj"
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dest_files=["res://.godot/imported/gun.obj-ffb7f3878e9e13531f79f0665c22a5e9.mesh", "res://.godot/imported/gun.obj-ffb7f3878e9e13531f79f0665c22a5e9.mesh"]
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[params]
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generate_tangents=true
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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optimize_mesh=true
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force_disable_mesh_compression=false
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