added gun and pain
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86
scenes/objects/interactables/button_stand.tscn
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86
scenes/objects/interactables/button_stand.tscn
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@@ -0,0 +1,86 @@
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[gd_scene load_steps=11 format=3 uid="uid://dqy8bqf1chm8c"]
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[ext_resource type="PackedScene" uid="uid://dm8l36ephydnl" path="res://scenes/interaction_area.tscn" id="1_0okd0"]
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[ext_resource type="Script" path="res://scripts/interactables/button_stand.gd" id="1_uieqm"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_jpuiw"]
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height = 1.4
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radius = 0.3
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_q60ht"]
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albedo_color = Color(0.54902, 0.54902, 0.54902, 1)
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[sub_resource type="CylinderMesh" id="CylinderMesh_hgcvq"]
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material = SubResource("StandardMaterial3D_q60ht")
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top_radius = 0.3
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bottom_radius = 0.3
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height = 1.4
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_crdtx"]
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albedo_color = Color(0.686275, 0, 0.168627, 1)
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[sub_resource type="CylinderMesh" id="CylinderMesh_g1gjr"]
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material = SubResource("StandardMaterial3D_crdtx")
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top_radius = 0.2
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bottom_radius = 0.2
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height = 0.1
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[sub_resource type="Animation" id="Animation_stg1c"]
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resource_name = "press"
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length = 0.2
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Button:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 0.750413, 0), Vector3(0, 0.67, 0), Vector3(0, 0.75, 0)]
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}
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[sub_resource type="Animation" id="Animation_y5bt0"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Button:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0.750413, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_um1vs"]
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_data = {
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"RESET": SubResource("Animation_y5bt0"),
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"press": SubResource("Animation_stg1c")
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}
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[node name="ButtonStand" type="StaticBody3D"]
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script = ExtResource("1_uieqm")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("CylinderShape3D_jpuiw")
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[node name="Stand" type="MeshInstance3D" parent="."]
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mesh = SubResource("CylinderMesh_hgcvq")
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[node name="Button" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.750413, 0)
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mesh = SubResource("CylinderMesh_g1gjr")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_um1vs")
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}
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[node name="InteractionArea" parent="." instance=ExtResource("1_0okd0")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.9, 0)
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[connection signal="interacted" from="InteractionArea" to="." method="_on_interaction_area_interacted"]
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