finished physics gun

This commit is contained in:
2024-01-23 15:01:25 +01:00
parent d9c0201f6c
commit 7d77925b97
8 changed files with 120 additions and 21 deletions

View File

@@ -1,10 +1,18 @@
[gd_scene load_steps=3 format=3 uid="uid://ced2w03t8er5k"]
[gd_scene load_steps=4 format=3 uid="uid://ced2w03t8er5k"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_b2i4c"]
rough = true
absorbent = true
[sub_resource type="BoxShape3D" id="BoxShape3D_flqji"]
[sub_resource type="BoxMesh" id="BoxMesh_evnha"]
[node name="Cube" type="RigidBody3D" groups=["pushables"]]
mass = 1.5
physics_material_override = SubResource("PhysicsMaterial_b2i4c")
lock_rotation = true
continuous_cd = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_flqji")

View File

@@ -63,6 +63,8 @@ _data = {
}
[node name="ButtonStand" type="StaticBody3D"]
collision_layer = 7
collision_mask = 7
script = ExtResource("1_gkcm2")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]