finished physics gun
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@@ -8,12 +8,12 @@ const JUMP_VELOCITY = 4.5
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var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
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@onready var camera: Camera3D = $Camera3D
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@onready var gun_cam: Camera3D = $GravityGun/SubViewportContainer/SubViewport/Node3D/Camera3D
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@onready var gun_cam: Camera3D = $GravityGunLayer/SubViewportContainer/SubViewport/Node3D/Camera3D
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var camera_senitivity: float = 0.5
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@onready var gravity_gun_goal: Node3D = $Camera3D/SpringArm3D/GravityGunGoal
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@onready var raycast: RayCast3D = $Camera3D/RayCast3D
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@onready var goal: Node3D = $Camera3D/SpringArm3D/GravityGunGoal
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@onready var spring_arm: SpringArm3D = $Camera3D/SpringArm3D
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func _ready() -> void:
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capture()
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