finished physics gun

This commit is contained in:
2024-01-23 15:01:25 +01:00
parent d9c0201f6c
commit 7d77925b97
8 changed files with 120 additions and 21 deletions

View File

@@ -8,12 +8,12 @@ const JUMP_VELOCITY = 4.5
var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
@onready var camera: Camera3D = $Camera3D
@onready var gun_cam: Camera3D = $GravityGun/SubViewportContainer/SubViewport/Node3D/Camera3D
@onready var gun_cam: Camera3D = $GravityGunLayer/SubViewportContainer/SubViewport/Node3D/Camera3D
var camera_senitivity: float = 0.5
@onready var gravity_gun_goal: Node3D = $Camera3D/SpringArm3D/GravityGunGoal
@onready var raycast: RayCast3D = $Camera3D/RayCast3D
@onready var goal: Node3D = $Camera3D/SpringArm3D/GravityGunGoal
@onready var spring_arm: SpringArm3D = $Camera3D/SpringArm3D
func _ready() -> void:
capture()