did a lot of stuff holy shit
This commit is contained in:
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assets/textures/material/gray_bricks/gray_bricks.material
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assets/textures/material/gray_bricks/gray_bricks.material
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assets/textures/material/gray_bricks/gray_bricks.mtlx
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assets/textures/material/gray_bricks/gray_bricks.mtlx
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<?xml version="1.0"?>
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<materialx version="1.38" fileprefix="./">
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<standard_surface name="Bricks066_1K_PNG_StandardSurface" type="surfaceshader" ypos="-1.879310" xpos="6.159420">
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<input name="specular" type="float" value="0" />
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<input name="coat" type="float" value="1" />
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<input name="coat_color" type="color3" value="1, 1, 1" />
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<input name="base" type="float" value="1" />
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<input name="base_color" type="color3" nodename="Bricks066_1K_PNG_Color" />
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<input name="normal" type="vector3" nodename="normalmap" />
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<input name="coat_normal" type="vector3" nodename="normalmap" />
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<input name="specular_roughness" type="float" nodename="Bricks066_1K_PNG_Roughness" />
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<input name="coat_roughness" type="float" nodename="Bricks066_1K_PNG_Roughness" />
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</standard_surface>
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<surfacematerial name="Bricks066_1K_PNG" type="material" ypos="0.000000" xpos="8.695652">
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<input name="surfaceshader" type="surfaceshader" nodename="Bricks066_1K_PNG_StandardSurface" />
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<input name="displacementshader" type="displacementshader" nodename="displacement" />
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</surfacematerial>
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<tiledimage name="Bricks066_1K_PNG_Color" type="color3" ypos="-3.103448" xpos="3.623188">
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<input name="file" type="filename" colorspace="srgb_texture" value="Bricks066_1K-PNG_Color.png" />
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<input name="uvtiling" type="vector2" value="1.0, 1.0" />
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</tiledimage>
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<tiledimage name="Bricks066_1K_PNG_Displacement" type="float" ypos="5.163793" xpos="3.623188">
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<input name="file" type="filename" value="Bricks066_1K-PNG_Displacement.png" />
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<input name="uvtiling" type="vector2" value="1.0, 1.0" />
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</tiledimage>
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<displacement name="displacement" type="displacementshader" ypos="1.879310" xpos="6.159420">
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<input name="displacement" type="float" nodename="Bricks066_1K_PNG_Displacement" />
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<input name="scale" type="float" value="1.0" />
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</displacement>
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<tiledimage name="Bricks066_1K_PNG_NormalGL" type="vector3" ypos="0.879310" xpos="1.086957">
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<input name="file" type="filename" value="Bricks066_1K-PNG_NormalGL.png" />
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<input name="uvtiling" type="vector2" value="1.0, 1.0" />
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</tiledimage>
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<normalmap name="normalmap" type="vector3" ypos="3.586207" xpos="3.623188">
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<input name="in" type="vector3" nodename="Bricks066_1K_PNG_NormalGL" />
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<input name="scale" type="float" value="1.0" />
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</normalmap>
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<tiledimage name="Bricks066_1K_PNG_Roughness" type="float" ypos="-0.413793" xpos="3.623188">
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<input name="file" type="filename" value="Bricks066_1K-PNG_Roughness.png" />
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<input name="uvtiling" type="vector2" value="1.0, 1.0" />
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</tiledimage>
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</materialx>
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assets/textures/material/gray_bricks/gray_bricks.usdc
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assets/textures/material/gray_bricks/gray_bricks.usdc
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bg8mbnuh8rvw6"
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path.s3tc="res://.godot/imported/gray_bricks_ambientocclusion.png-fda32c4103078051c35130465c82f0e3.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/textures/material/gray_bricks/gray_bricks_ambientocclusion.png"
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dest_files=["res://.godot/imported/gray_bricks_ambientocclusion.png-fda32c4103078051c35130465c82f0e3.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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assets/textures/material/gray_bricks/gray_bricks_color.png
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assets/textures/material/gray_bricks/gray_bricks_color.png
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cuj7ldpxce236"
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path.s3tc="res://.godot/imported/gray_bricks_color.png-8d7fe91a4d6cd7ec0761df86a01f5e6e.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/textures/material/gray_bricks/gray_bricks_color.png"
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dest_files=["res://.godot/imported/gray_bricks_color.png-8d7fe91a4d6cd7ec0761df86a01f5e6e.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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assets/textures/material/gray_bricks/gray_bricks_normalgl.png
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assets/textures/material/gray_bricks/gray_bricks_normalgl.png
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://df7gaqplas6rc"
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path.s3tc="res://.godot/imported/gray_bricks_normalgl.png-f7941e840649da2840a76c2077182f40.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/textures/material/gray_bricks/gray_bricks_normalgl.png"
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dest_files=["res://.godot/imported/gray_bricks_normalgl.png-f7941e840649da2840a76c2077182f40.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=1
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=1
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roughness/src_normal="res://assets/textures/material/gray_bricks/gray_bricks_normalgl.png"
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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assets/textures/material/gray_bricks/gray_bricks_roughness.png
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assets/textures/material/gray_bricks/gray_bricks_roughness.png
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c7dwagi4nly6d"
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path="res://.godot/imported/gray_bricks_roughness.png-943732ad7658e21d1720d413192fc714.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/textures/material/gray_bricks/gray_bricks_roughness.png"
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dest_files=["res://.godot/imported/gray_bricks_roughness.png-943732ad7658e21d1720d413192fc714.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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