did a lot of stuff holy shit
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35
scenes/objects/physics_objects/bottle.tscn
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35
scenes/objects/physics_objects/bottle.tscn
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@@ -0,0 +1,35 @@
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[gd_scene load_steps=6 format=3 uid="uid://idxtvhvxccgl"]
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[ext_resource type="ArrayMesh" uid="uid://c7i8bpqtest8q" path="res://assets/models/bottle.obj" id="1_pj6wy"]
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[ext_resource type="Shader" path="res://shaders/pbr_glass.gdshader" id="2_nc55p"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_rff84"]
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rough = true
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bounce = 0.1
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absorbent = true
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_dus7y"]
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render_priority = 0
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shader = ExtResource("2_nc55p")
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shader_parameter/albedo = Color(0.2, 0.0470588, 0, 0.631373)
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shader_parameter/roughness = 0.15
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shader_parameter/normal_strength = 1.0
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shader_parameter/edge_color = Color(0, 0, 0, 1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_bsmvc"]
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size = Vector3(0.15, 0.5, 0.15)
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[node name="Cube" type="RigidBody3D" groups=["pushables"]]
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collision_priority = 2.0
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mass = 1.5
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physics_material_override = SubResource("PhysicsMaterial_rff84")
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continuous_cd = true
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
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mesh = ExtResource("1_pj6wy")
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surface_material_override/0 = SubResource("ShaderMaterial_dus7y")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.168721, 0)
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shape = SubResource("BoxShape3D_bsmvc")
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@@ -11,7 +11,7 @@ absorbent = true
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[sub_resource type="BoxShape3D" id="BoxShape3D_bsmvc"]
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size = Vector3(0.276, 0.04, 0.7)
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[node name="Cube" type="RigidBody3D" groups=["pushables"]]
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[node name="KeyboardMouse" type="RigidBody3D" groups=["pushables"]]
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collision_priority = 2.0
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mass = 1.5
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physics_material_override = SubResource("PhysicsMaterial_rff84")
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